[Mesa-dev] [PATCH v2 08/82] glsl: lower SSBO reads to ir_binop_ssbo_load expressions
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 3 00:00:58 PDT 2015
From: Kristian Høgsberg <krh at bitplanet.net>
The same we do for UBO loads with ir_binop_ubo_load.
---
src/glsl/lower_ubo_reference.cpp | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 4ea4ccb..4341c34 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -149,6 +149,7 @@ public:
struct gl_shader *shader;
struct gl_uniform_buffer_variable *ubo_var;
ir_rvalue *uniform_block;
+ enum ir_expression_operation opcode;
bool progress;
};
@@ -252,6 +253,11 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
this->uniform_block = index;
}
+ if (shader->UniformBlocks[i].IsShaderStorage)
+ this->opcode = ir_binop_ssbo_load;
+ else
+ this->opcode = ir_binop_ubo_load;
+
struct gl_uniform_block *block = &shader->UniformBlocks[i];
this->ubo_var = var->is_interface_instance()
@@ -413,7 +419,7 @@ lower_ubo_reference_visitor::ubo_load(const glsl_type *type,
{
ir_rvalue *block_ref = this->uniform_block->clone(mem_ctx, NULL);
return new(mem_ctx)
- ir_expression(ir_binop_ubo_load,
+ ir_expression(this->opcode,
type,
block_ref,
offset);
--
1.9.1
More information about the mesa-dev
mailing list