[Mesa-dev] [PATCH v2 12/82] glsl: shader buffer variables cannot have initializers
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 3 00:01:02 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
"Buffer variables cannot have initializers."
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/ast_to_hir.cpp | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 73d3c78..d246c00 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2995,6 +2995,15 @@ process_initializer(ir_variable *var, ast_declaration *decl,
"cannot initialize uniforms");
}
+ /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
+ *
+ * "Buffer variables cannot have initializers."
+ */
+ if (var->data.mode == ir_var_shader_storage) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize shader buffer variables");
+ }
+
/* From section 4.1.7 of the GLSL 4.40 spec:
*
* "Opaque variables [...] are initialized only through the
--
1.9.1
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