[Mesa-dev] [PATCH v2 12/82] glsl: shader buffer variables cannot have initializers
Jordan Justen
jordan.l.justen at intel.com
Tue Jun 9 11:29:41 PDT 2015
On 2015-06-03 00:01:02, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>
> Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
>
> "Buffer variables cannot have initializers."
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
> src/glsl/ast_to_hir.cpp | 9 +++++++++
> 1 file changed, 9 insertions(+)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 73d3c78..d246c00 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -2995,6 +2995,15 @@ process_initializer(ir_variable *var, ast_declaration *decl,
> "cannot initialize uniforms");
> }
>
> + /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
> + *
> + * "Buffer variables cannot have initializers."
> + */
> + if (var->data.mode == ir_var_shader_storage) {
> + _mesa_glsl_error(& initializer_loc, state,
> + "cannot initialize shader buffer variables");
I think this is copied from the similar uniform case, but the wording
seems ambiguous. Wouldn't "SSBO variables cannot have initializers" be
more clear? Otherwise, the message sounds like a possible internal
compiler error.
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> + }
> +
> /* From section 4.1.7 of the GLSL 4.40 spec:
> *
> * "Opaque variables [...] are initialized only through the
> --
> 1.9.1
>
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