[Mesa-dev] [PATCH v2 21/82] glsl: Don't do tree grafting on buffer variables
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 3 00:01:11 PDT 2015
Otherwise we can lose writes into the buffers backing the variables.
---
src/glsl/opt_tree_grafting.cpp | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp
index d47613c..7f2ee6c 100644
--- a/src/glsl/opt_tree_grafting.cpp
+++ b/src/glsl/opt_tree_grafting.cpp
@@ -359,10 +359,11 @@ tree_grafting_basic_block(ir_instruction *bb_first,
if (!lhs_var)
continue;
- if (lhs_var->data.mode == ir_var_function_out ||
- lhs_var->data.mode == ir_var_function_inout ||
- lhs_var->data.mode == ir_var_shader_out)
- continue;
+ if (lhs_var->data.mode == ir_var_function_out ||
+ lhs_var->data.mode == ir_var_function_inout ||
+ lhs_var->data.mode == ir_var_shader_out ||
+ lhs_var->data.mode == ir_var_shader_storage)
+ continue;
ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var);
--
1.9.1
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