[Mesa-dev] [PATCH v2 21/82] glsl: Don't do tree grafting on buffer variables
Jordan Justen
jordan.l.justen at intel.com
Wed Jun 17 12:19:19 PDT 2015
On 2015-06-03 00:01:11, Iago Toral Quiroga wrote:
> Otherwise we can lose writes into the buffers backing the variables.
> ---
> src/glsl/opt_tree_grafting.cpp | 9 +++++----
> 1 file changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp
> index d47613c..7f2ee6c 100644
> --- a/src/glsl/opt_tree_grafting.cpp
> +++ b/src/glsl/opt_tree_grafting.cpp
> @@ -359,10 +359,11 @@ tree_grafting_basic_block(ir_instruction *bb_first,
> if (!lhs_var)
> continue;
>
> - if (lhs_var->data.mode == ir_var_function_out ||
> - lhs_var->data.mode == ir_var_function_inout ||
> - lhs_var->data.mode == ir_var_shader_out)
> - continue;
> + if (lhs_var->data.mode == ir_var_function_out ||
> + lhs_var->data.mode == ir_var_function_inout ||
> + lhs_var->data.mode == ir_var_shader_out ||
> + lhs_var->data.mode == ir_var_shader_storage)
> + continue;
This indentation looks wrong. If fixed,
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
>
> ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var);
>
> --
> 1.9.1
>
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