[Mesa-dev] [PATCH v2 17/82] mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 3 00:01:07 PDT 2015
---
src/mesa/main/bufferobj.c | 142 ++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/mtypes.h | 7 +++
2 files changed, 149 insertions(+)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 0e762df..c8b29a7 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3034,6 +3034,33 @@ set_ubo_binding(struct gl_context *ctx,
}
/**
+ * Binds a buffer object to a shader storage buffer binding point.
+ *
+ * The caller is responsible for flushing vertices and updating
+ * NewDriverState.
+ */
+static void
+set_ssbo_binding(struct gl_context *ctx,
+ struct gl_shader_storage_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
+
+ /* If this is a real buffer object, mark it has having been used
+ * at some point as a SSBO.
+ */
+ if (size >= 0)
+ bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
+}
+
+/**
* Binds a buffer object to a uniform buffer binding point.
*
* Unlike set_ubo_binding(), this function also flushes vertices
@@ -3254,6 +3281,35 @@ error_check_bind_uniform_buffers(struct gl_context *ctx,
return true;
}
+static bool
+error_check_bind_shader_storage_buffers(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const char *caller)
+{
+ if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
+ return false;
+ }
+
+ /* The ARB_multi_bind_spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of target-specific indexed binding points,
+ * as described in section 6.7.1."
+ */
+ if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
+ caller, first, count,
+ ctx->Const.MaxShaderStorageBufferBindings);
+ return false;
+ }
+
+ return true;
+}
+
/**
* Unbind all uniform buffers in the range
* <first> through <first>+<count>-1
@@ -3269,6 +3325,22 @@ unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
bufObj, -1, -1, GL_TRUE);
}
+/**
+ * Unbind all shader storage buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
+ GLsizei count)
+{
+ struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
+ GLint i;
+
+ for (i = 0; i < count; i++)
+ set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
+ bufObj, -1, -1, GL_TRUE);
+}
+
static void
bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers)
@@ -3336,6 +3408,73 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
}
static void
+bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
+ GLsizei count,const GLuint *buffers)
+{
+ GLint i;
+
+ if (!error_check_bind_shader_storage_buffers(ctx, first, count,
+ "glBindBuffersBase"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state."
+ */
+ unbind_shader_storage_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersBase");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
+ else
+ set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+static void
bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers,
const GLintptr *offsets, const GLsizeiptr *sizes)
@@ -4043,6 +4182,9 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
case GL_UNIFORM_BUFFER:
bind_uniform_buffers_base(ctx, first, count, buffers);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_shader_storage_buffers_base(ctx, first, count, buffers);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_base(ctx, first, count, buffers);
return;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 64a8a4c..f5a1e97 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1461,6 +1461,7 @@ typedef enum {
USAGE_UNIFORM_BUFFER = 0x1,
USAGE_TEXTURE_BUFFER = 0x2,
USAGE_ATOMIC_COUNTER_BUFFER = 0x4,
+ USAGE_SHADER_STORAGE_BUFFER = 0x8,
} gl_buffer_usage;
@@ -4000,6 +4001,12 @@ struct gl_driver_flags
*/
uint64_t NewUniformBuffer;
+ /**
+ * gl_context::ShaderStorageBufferBindings
+ * gl_shader_program::ShaderStorageBlocks
+ */
+ uint64_t NewShaderStorageBuffer;
+
uint64_t NewTextureBuffer;
/**
--
1.9.1
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