[Mesa-dev] [PATCH v2 16/82] mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFER
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Jun 17 22:20:09 PDT 2015
On 17/06/15 20:44, Jordan Justen wrote:
> On 2015-06-03 00:01:06, Iago Toral Quiroga wrote:
>> ---
>> src/mesa/main/bufferobj.c | 11 +++++++++++
>> 1 file changed, 11 insertions(+)
>>
>> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
>> index a528787..0e762df 100644
>> --- a/src/mesa/main/bufferobj.c
>> +++ b/src/mesa/main/bufferobj.c
>> @@ -1264,6 +1264,17 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
>> _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
>> }
>>
>> + /* unbind SSBO binding points */
>> + for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
>> + if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
>> + _mesa_BindBufferBase( GL_SHADER_STORAGE_BUFFER, j, 0 );
>> + }
>> + }
>> +
>> + if (ctx->ShaderStorageBuffer == bufObj) {
>> + _mesa_BindBuffer( GL_SHADER_STORAGE_BUFFER, 0 );
>> + }
>
> Can you remove the extra spaces after '(' and before ')'?
>
Sure, I will remove them. They were added as it was the convention for
similar code in this file.
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
>
Thanks,
Sam
>> +
>> /* unbind Atomci Buffer binding points */
>> for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
>> if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
>> --
>> 1.9.1
>>
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