[Mesa-dev] [PATCH] glsl: remove restriction on unsized arrays in GLSL ES 3.10
Timothy Arceri
t_arceri at yahoo.com.au
Tue Jun 9 00:03:19 PDT 2015
---
src/glsl/ast_to_hir.cpp | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index dfe106b..350f6ed 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3850,7 +3850,15 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
- if (state->es_shader) {
+ /* GLSL ES 3.10 removes the restriction on unsized arrays.
+ *
+ * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
+ *
+ * "Variables of the same type can be aggregated into arrays by
+ * declaring a name followed by brackets ([ ]) enclosing an
+ * optional size."
+ */
+ if (state->es_shader && state->language_version < 310) {
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;
--
2.1.0
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