[Mesa-dev] [PATCH] glsl: remove restriction on unsized arrays in GLSL ES 3.10
Tapani Pälli
tapani.palli at intel.com
Tue Jun 9 00:47:16 PDT 2015
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 06/09/2015 10:03 AM, Timothy Arceri wrote:
> ---
> src/glsl/ast_to_hir.cpp | 10 +++++++++-
> 1 file changed, 9 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index dfe106b..350f6ed 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3850,7 +3850,15 @@ ast_declarator_list::hir(exec_list *instructions,
> decl->identifier);
> }
>
> - if (state->es_shader) {
> + /* GLSL ES 3.10 removes the restriction on unsized arrays.
> + *
> + * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
> + *
> + * "Variables of the same type can be aggregated into arrays by
> + * declaring a name followed by brackets ([ ]) enclosing an
> + * optional size."
> + */
> + if (state->es_shader && state->language_version < 310) {
> const glsl_type *const t = (earlier == NULL)
> ? var->type : earlier->type;
>
>
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