[Mesa-dev] [PATCH] mesa/es3.1: enable DRAW_INDIRECT_BUFFER_BINDING for gles3.1
Ian Romanick
idr at freedesktop.org
Tue Jun 9 08:44:33 PDT 2015
On 05/06/2015 03:43 AM, Tapani Pälli wrote:
> (increases ES31-CTS.draw_indirect.basic.* passing tests)
>
> v2: only expose DRAW_INDIRECT_BUFFER_BINDING for GL core + ES3.1
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
I would have rather seen adding the EXTRA_API_ES31 bits and the
DRAW_INDIRECT_BUFFER_BINDING bits in separate patches, but I'm not going
to bust your chops about it after over a month.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/get.c | 12 ++++++++++++
> src/mesa/main/get_hash_params.py | 8 ++++++--
> 2 files changed, 18 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index a881bc5..9898197 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -138,6 +138,7 @@ enum value_extra {
> EXTRA_API_GL_CORE,
> EXTRA_API_ES2,
> EXTRA_API_ES3,
> + EXTRA_API_ES31,
> EXTRA_NEW_BUFFERS,
> EXTRA_NEW_FRAG_CLAMP,
> EXTRA_VALID_DRAW_BUFFER,
> @@ -348,6 +349,12 @@ static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
> EXTRA_END
> };
>
> +static const int extra_ARB_draw_indirect_es31[] = {
> + EXT(ARB_draw_indirect),
> + EXTRA_API_ES31,
> + EXTRA_END
> +};
> +
> EXTRA_EXT(ARB_texture_cube_map);
> EXTRA_EXT(EXT_texture_array);
> EXTRA_EXT(NV_fog_distance);
> @@ -1078,6 +1085,11 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
> if (_mesa_is_gles3(ctx))
> api_found = GL_TRUE;
> break;
> + case EXTRA_API_ES31:
> + api_check = GL_TRUE;
> + if (_mesa_is_gles31(ctx))
> + api_found = GL_TRUE;
> + break;
> case EXTRA_API_GL:
> api_check = GL_TRUE;
> if (_mesa_is_desktop_gl(ctx))
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 41cb2c1..513d5d2 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -409,6 +409,12 @@ descriptor=[
> [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
> ]},
>
> +# Enums in OpenGL Core profile and ES 3.1
> +{ "apis": ["GL_CORE", "GLES3"], "params": [
> +# GL_ARB_draw_indirect / GLES 3.1
> + [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
> +]},
> +
> # Remaining enums are only in OpenGL
> { "apis": ["GL", "GL_CORE"], "params": [
> [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
> @@ -804,8 +810,6 @@ descriptor=[
> { "apis": ["GL_CORE"], "params": [
> # GL_ARB_texture_buffer_range
> [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
> -# GL_ARB_draw_indirect
> - [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
>
> # GL_ARB_viewport_array
> [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
>
More information about the mesa-dev
mailing list