[Mesa-dev] [PATCH 2/7] mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
Ian Romanick
idr at freedesktop.org
Tue Jun 9 09:10:29 PDT 2015
On 06/09/2015 09:08 AM, Ian Romanick wrote:
> On 06/09/2015 08:48 AM, Ian Romanick wrote:
>> On 05/06/2015 01:53 AM, Marta Lofstedt wrote:
>>> GL_ARB_shader_image_load store support is required for GLES 3.1
>>> conformance.
>>>
>>> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
>>> ---
>>> src/mesa/main/get.c | 6 ++++++
>>> src/mesa/main/get_hash_params.py | 8 ++++++++
>>> 2 files changed, 14 insertions(+)
>>>
>>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>>> index 9898197..73739b6 100644
>>> --- a/src/mesa/main/get.c
>>> +++ b/src/mesa/main/get.c
>>> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
>>> EXTRA_END
>>> };
>>>
>>> +static const int extra_ARB_shader_image_load_store_es31[] = {
>>> + EXT(ARB_shader_image_load_store),
>>> + EXTRA_API_ES31,
>>> + EXTRA_END
>>> +};
>>> +
>>> EXTRA_EXT(ARB_texture_cube_map);
>>> EXTRA_EXT(EXT_texture_array);
>>> EXTRA_EXT(NV_fog_distance);
>>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>>> index 998efe8..a45e87c 100644
>>> --- a/src/mesa/main/get_hash_params.py
>>> +++ b/src/mesa/main/get_hash_params.py
>>> @@ -409,6 +409,14 @@ descriptor=[
>>> [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
>>> # GL_ARB_draw_indirect / GLES 3.1
>>> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
>>> +# GL_ARB_shader_image_load_store / GLES 3.1
>>> + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store_es31"],
>>> + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store_es31"],
>>> + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store_es31"],
>>> + [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
>>> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
>>
>> Does ES 3.1 add the geometry query?
>>
>>> + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store_es31"],
>>> + [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store_es31"],
>
> Looking at this a little more, I think the existing block of these enums
> should be removed (except MAX_GEOMETRY_IMAGE_UNIFORMS), and this block
> should be added to the existing "["GL", "GL_CORE", "GLES3"]" block.
>
> It looks like the rest of the patches in this series have a similar
> issue. Patch 3 also has the geometry shader issue.
Ugh... I reviewed the wrong series. :( This is why it is so valuable to
have a tree somewhere that has up-to-date versions of your branches. :(
>>> ]},
>>>
>>> # Remaining enums are only in OpenGL
>>>
>>
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>
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