[Mesa-dev] [PATCH 2/7] mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1
Lofstedt, Marta
marta.lofstedt at intel.com
Mon Jun 15 04:19:44 PDT 2015
> -----Original Message-----
> From: Ian Romanick [mailto:idr at freedesktop.org]
> Sent: Tuesday, June 9, 2015 6:08 PM
> To: Lofstedt, Marta; mesa-dev at lists.freedesktop.org
> Cc: santa at lapland.gov
> Subject: Re: [Mesa-dev] [PATCH 2/7] mesa/es3.1: enable
> GL_ARB_shader_image_load_store for gles3.1
>
> On 06/09/2015 08:48 AM, Ian Romanick wrote:
> > On 05/06/2015 01:53 AM, Marta Lofstedt wrote:
> >> GL_ARB_shader_image_load store support is required for GLES 3.1
> >> conformance.
> >>
> >> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> >> ---
> >> src/mesa/main/get.c | 6 ++++++
> >> src/mesa/main/get_hash_params.py | 8 ++++++++
> >> 2 files changed, 14 insertions(+)
> >>
> >> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index
> >> 9898197..73739b6 100644
> >> --- a/src/mesa/main/get.c
> >> +++ b/src/mesa/main/get.c
> >> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[]
> = {
> >> EXTRA_END
> >> };
> >>
> >> +static const int extra_ARB_shader_image_load_store_es31[] = {
> >> + EXT(ARB_shader_image_load_store),
> >> + EXTRA_API_ES31,
> >> + EXTRA_END
> >> +};
> >> +
> >> EXTRA_EXT(ARB_texture_cube_map);
> >> EXTRA_EXT(EXT_texture_array);
> >> EXTRA_EXT(NV_fog_distance);
> >> diff --git a/src/mesa/main/get_hash_params.py
> >> b/src/mesa/main/get_hash_params.py
> >> index 998efe8..a45e87c 100644
> >> --- a/src/mesa/main/get_hash_params.py
> >> +++ b/src/mesa/main/get_hash_params.py
> >> @@ -409,6 +409,14 @@ descriptor=[
> >> [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT,
> GL_SAMPLER_BINDING,
> >> NO_EXTRA" ], # GL_ARB_draw_indirect / GLES 3.1
> >> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0,
> >> extra_ARB_draw_indirect_es31" ],
> >> +# GL_ARB_shader_image_load_store / GLES 3.1
> >> + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits),
> >> +extra_ARB_shader_image_load_store_es31"],
> >> + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS",
> >> +"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs),
> >> +extra_ARB_shader_image_load_store_es31"],
> >> + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples),
> >> +extra_ARB_shader_image_load_store_es31"],
> >> + [ "MAX_VERTEX_IMAGE_UNIFORMS",
> >>
> +"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUnifor
> ms),
> >> +extra_ARB_shader_image_load_store_es31"],
> >> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS",
> >>
> +"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUni
> forms),
> >> +extra_ARB_shader_image_load_store_es31"],
> >
> > Does ES 3.1 add the geometry query?
> >
> >> + [ "MAX_FRAGMENT_IMAGE_UNIFORMS",
> >> +
> "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUnif
> orms),
> >> + extra_ARB_shader_image_load_store_es31"],
> >> + [ "MAX_COMBINED_IMAGE_UNIFORMS",
> >> + "CONTEXT_INT(Const.MaxCombinedImageUniforms),
> >> + extra_ARB_shader_image_load_store_es31"],
>
> Looking at this a little more, I think the existing block of these enums should
> be removed (except MAX_GEOMETRY_IMAGE_UNIFORMS), and this block
> should be added to the existing "["GL", "GL_CORE", "GLES3"]" block.
>
> It looks like the rest of the patches in this series have a similar issue. Patch 3
> also has the geometry shader issue.
>
Thanks, for looking at this again, Ian.
I am maybe still a bit confused about the comments.
Anyways, I sent a new patchset.
/Marta
> >> ]},
> >>
> >> # Remaining enums are only in OpenGL
> >>
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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