[Mesa-dev] [PATCH] i965: Re-index SSA definitions before printing NIR code.

Connor Abbott cwabbott0 at gmail.com
Thu Jun 11 08:12:59 PDT 2015


The one thing this will hurt is that diff'ing shaders from before and
after an optimization becomes harder, since just printing the shader
will re-order the numbers and add spurious changes. If we want to make
the result of doing INTEL_DEBUG=fs more reasonable, we could just do
it at the end of the optimization loop or before dumping the shader...

On Wed, Jun 10, 2015 at 2:39 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> This makes the SSA definitions use sequential numbers (0, 1, 2, ...)
> instead of seemingly random ones.  There's not much point normally,
> but it makes debug output much easier to read.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_nir.c | 6 ++++++
>  1 file changed, 6 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
> index 142162c..c13708a 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -167,6 +167,12 @@ brw_create_nir(struct brw_context *brw,
>     nir_validate_shader(nir);
>
>     if (unlikely(debug_enabled)) {
> +      /* Re-index SSA defs so we print more sensible numbers. */
> +      nir_foreach_overload(nir, overload) {
> +         if (overload->impl)
> +            nir_index_ssa_defs(overload->impl);
> +      }
> +
>        fprintf(stderr, "NIR (SSA form) for %s shader:\n",
>                _mesa_shader_stage_to_string(stage));
>        nir_print_shader(nir, stderr);
> --
> 2.4.2
>
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