[Mesa-dev] [PATCH] i965: Re-index SSA definitions before printing NIR code.
Jason Ekstrand
jason at jlekstrand.net
Thu Jun 11 08:27:40 PDT 2015
On Thu, Jun 11, 2015 at 8:12 AM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> The one thing this will hurt is that diff'ing shaders from before and
> after an optimization becomes harder, since just printing the shader
> will re-order the numbers and add spurious changes. If we want to make
> the result of doing INTEL_DEBUG=fs more reasonable, we could just do
> it at the end of the optimization loop or before dumping the shader...
Um... I think that's what this patch does...
> On Wed, Jun 10, 2015 at 2:39 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> This makes the SSA definitions use sequential numbers (0, 1, 2, ...)
>> instead of seemingly random ones. There's not much point normally,
>> but it makes debug output much easier to read.
>>
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> ---
>> src/mesa/drivers/dri/i965/brw_nir.c | 6 ++++++
>> 1 file changed, 6 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
>> index 142162c..c13708a 100644
>> --- a/src/mesa/drivers/dri/i965/brw_nir.c
>> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
>> @@ -167,6 +167,12 @@ brw_create_nir(struct brw_context *brw,
>> nir_validate_shader(nir);
>>
>> if (unlikely(debug_enabled)) {
>> + /* Re-index SSA defs so we print more sensible numbers. */
>> + nir_foreach_overload(nir, overload) {
>> + if (overload->impl)
>> + nir_index_ssa_defs(overload->impl);
>> + }
>> +
>> fprintf(stderr, "NIR (SSA form) for %s shader:\n",
>> _mesa_shader_stage_to_string(stage));
>> nir_print_shader(nir, stderr);
>> --
>> 2.4.2
>>
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