[Mesa-dev] [PATCH 3/3] glsl: enforce restriction on AoA interface blocks in GLSL ES 3.10
Timothy Arceri
t_arceri at yahoo.com.au
Thu Jun 11 23:52:01 PDT 2015
---
src/glsl/ast_to_hir.cpp | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 8236ff9..93e0a82 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5851,6 +5851,17 @@ ast_interface_block::hir(exec_list *instructions,
const glsl_type *block_array_type =
process_array_type(&loc, block_type, this->array_specifier, state);
+ /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec:
+ *
+ * * Arrays of arrays of blocks are not allowed
+ */
+ if (state->es_shader && block_array_type->is_array() &&
+ block_array_type->fields.array->is_array()) {
+ _mesa_glsl_error(&loc, state,
+ "arrays of arrays interface blocks are"
+ " not allowed");
+ }
+
if (this->layout.flags.q.explicit_binding)
validate_binding_qualifier(state, &loc, block_array_type,
&this->layout);
--
2.1.0
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