[Mesa-dev] [PATCH 3/3] glsl: enforce restriction on AoA interface blocks in GLSL ES 3.10
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Fri Jun 12 00:17:30 PDT 2015
On 12/06/15 08:52, Timothy Arceri wrote:
> ---
> src/glsl/ast_to_hir.cpp | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 8236ff9..93e0a82 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -5851,6 +5851,17 @@ ast_interface_block::hir(exec_list *instructions,
> const glsl_type *block_array_type =
> process_array_type(&loc, block_type, this->array_specifier, state);
>
> + /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec:
> + *
> + * * Arrays of arrays of blocks are not allowed
> + */
> + if (state->es_shader && block_array_type->is_array() &&
> + block_array_type->fields.array->is_array()) {
> + _mesa_glsl_error(&loc, state,
> + "arrays of arrays interface blocks are"
> + " not allowed");
Put the whitespace at the end of the previous line.
With that change,
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Sam
> + }
> +
> if (this->layout.flags.q.explicit_binding)
> validate_binding_qualifier(state, &loc, block_array_type,
> &this->layout);
>
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