[Mesa-dev] [PATCH 5/6] mesa: don't rebind constant buffers after every state change if GS is active

Marek Olšák maraeo at gmail.com
Sun Jun 14 11:22:08 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

---
 src/mesa/main/state.c | 12 +++---------
 1 file changed, 3 insertions(+), 9 deletions(-)

diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5b97008..bede7fe 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -266,15 +266,9 @@ update_program_constants(struct gl_context *ctx)
       }
    }
 
-   if (ctx->GeometryProgram._Current) {
-      const struct gl_program_parameter_list *params =
-         ctx->GeometryProgram._Current->Base.Parameters;
-      /*FIXME: StateFlags is always 0 because we have unnamed constant
-       *       not state changes */
-      if (params /*&& params->StateFlags & ctx->NewState*/) {
-         new_state |= _NEW_PROGRAM_CONSTANTS;
-      }
-   }
+   /* Don't handle geometry shaders here. They don't use any state
+    * constants.
+    */
 
    if (ctx->VertexProgram._Current) {
       const struct gl_program_parameter_list *params =
-- 
2.1.0



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