[Mesa-dev] [PATCH 5/6] mesa: don't rebind constant buffers after every state change if GS is active
Marek Olšák
maraeo at gmail.com
Sun Jun 14 11:22:08 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/main/state.c | 12 +++---------
1 file changed, 3 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5b97008..bede7fe 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -266,15 +266,9 @@ update_program_constants(struct gl_context *ctx)
}
}
- if (ctx->GeometryProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->GeometryProgram._Current->Base.Parameters;
- /*FIXME: StateFlags is always 0 because we have unnamed constant
- * not state changes */
- if (params /*&& params->StateFlags & ctx->NewState*/) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
+ /* Don't handle geometry shaders here. They don't use any state
+ * constants.
+ */
if (ctx->VertexProgram._Current) {
const struct gl_program_parameter_list *params =
--
2.1.0
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