[Mesa-dev] [PATCH 4/6] mesa: generalize sso stage interleaving check
Brian Paul
brianp at vmware.com
Mon Jun 15 06:14:13 PDT 2015
On 06/14/2015 12:22 PM, Marek Olšák wrote:
> From: Chris Forbes <chrisf at ijw.co.nz>
>
> For tessellation.
>
> v2: cleanup by Marek Olšák
> ---
> src/mesa/main/pipelineobj.c | 55 +++++++++++++++++++++++++++++++--------------
> 1 file changed, 38 insertions(+), 17 deletions(-)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index 0fefa7d..22500b5 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -673,6 +673,38 @@ program_stages_all_active(struct gl_pipeline_object *pipe,
> return status;
> }
>
> +static bool
> +program_stages_interleaved_illegally(struct gl_pipeline_object *pipe)
Could const-qualify that param.
Otherwise, for the series,
Reviewed-by: Brian Paul <brianp at vmware.com>
> +{
> + struct gl_shader_program *prev = NULL;
> + unsigned i, j;
> +
> + /* Look for programs bound to stages: A -> B -> A, with any intervening
> + * sequence of unrelated programs or empty stages.
> + */
> + for (i = 0; i < MESA_SHADER_STAGES; i++) {
> + struct gl_shader_program *cur = pipe->CurrentProgram[i];
> +
> + /* Empty stages anywhere in the pipe are OK */
> + if (!cur || cur == prev)
> + continue;
> +
> + if (prev) {
> + /* We've seen an A -> B transition; look at the rest of the pipe
> + * to see if we ever see A again.
> + */
> + for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
> + if (pipe->CurrentProgram[j] == prev)
> + return true;
> + }
> + }
> +
> + prev = cur;
> + }
> +
> + return false;
> +}
> +
> extern GLboolean
> _mesa_validate_program_pipeline(struct gl_context* ctx,
> struct gl_pipeline_object *pipe,
> @@ -721,24 +753,13 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
> * - One program object is active for at least two shader stages
> * and a second program is active for a shader stage between two
> * stages for which the first program was active."
> - *
> - * Without Tesselation, the only case where this can occur is the geometry
> - * shader between the fragment shader and vertex shader.
> */
> - if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
> - && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
> - && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
> - if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
> - pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
> - pipe->InfoLog =
> - ralloc_asprintf(pipe,
> - "Program %d is active for geometry stage between "
> - "two stages for which another program %d is "
> - "active",
> - pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
> - pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
> - goto err;
> - }
> + if (program_stages_interleaved_illegally(pipe)) {
> + pipe->InfoLog =
> + ralloc_strdup(pipe,
> + "Program is active for multiple shader stages with an "
> + "intervening stage provided by another program");
> + goto err;
> }
>
> /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
>
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