[Mesa-dev] [PATCH 44/46] glsl: fix locations of 2-dimensional varyings without varying packing
Marek Olšák
maraeo at gmail.com
Tue Jun 16 16:01:40 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
src/glsl/link_varyings.cpp | 37 ++++++++++++++++++++++++++++---------
1 file changed, 28 insertions(+), 9 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 5fa9ddf..6bd8dba 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -750,7 +750,9 @@ namespace {
class varying_matches
{
public:
- varying_matches(bool disable_varying_packing, bool consumer_is_fs);
+ varying_matches(bool disable_varying_packing,
+ gl_shader_stage producer_type,
+ gl_shader_stage consumer_type);
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
unsigned assign_locations();
@@ -831,15 +833,18 @@ private:
*/
unsigned matches_capacity;
- const bool consumer_is_fs;
+ gl_shader_stage producer_type;
+ gl_shader_stage consumer_type;
};
} /* anonymous namespace */
varying_matches::varying_matches(bool disable_varying_packing,
- bool consumer_is_fs)
+ gl_shader_stage producer_type,
+ gl_shader_stage consumer_type)
: disable_varying_packing(disable_varying_packing),
- consumer_is_fs(consumer_is_fs)
+ producer_type(producer_type),
+ consumer_type(consumer_type)
{
/* Note: this initial capacity is rather arbitrarily chosen to be large
* enough for many cases without wasting an unreasonable amount of space.
@@ -890,7 +895,7 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
}
if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
- !consumer_is_fs) {
+ consumer_type != MESA_SHADER_FRAGMENT) {
/* Since this varying is not being consumed by the fragment shader, its
* interpolation type varying cannot possibly affect rendering. Also,
* this variable is non-flat and is (or contains) an integer.
@@ -927,9 +932,22 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
this->matches[this->num_matches].packing_order
= this->compute_packing_order(var);
if (this->disable_varying_packing) {
- unsigned slots = var->type->is_array()
- ? (var->type->length * var->type->fields.array->matrix_columns)
- : var->type->matrix_columns;
+ const struct glsl_type *type = var->type;
+ unsigned slots;
+
+ /* Some shader stages have 2-dimensional varyings. Use the inner type. */
+ if (!var->data.patch &&
+ ((var == producer_var && producer_type == MESA_SHADER_TESS_CTRL) ||
+ (var == consumer_var && (consumer_type == MESA_SHADER_TESS_CTRL ||
+ consumer_type == MESA_SHADER_TESS_EVAL ||
+ consumer_type == MESA_SHADER_GEOMETRY)))) {
+ assert(type->is_array());
+ type = type->fields.array;
+ }
+
+ slots = (type->is_array()
+ ? (type->length * type->fields.array->matrix_columns)
+ : type->matrix_columns);
this->matches[this->num_matches].num_components = 4 * slots;
} else {
this->matches[this->num_matches].num_components
@@ -1378,7 +1396,8 @@ assign_varying_locations(struct gl_context *ctx,
(producer && producer->Stage == MESA_SHADER_TESS_CTRL);
varying_matches matches(disable_varying_packing,
- consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
+ producer ? producer->Stage : (gl_shader_stage)-1,
+ consumer ? consumer->Stage : (gl_shader_stage)-1);
hash_table *tfeedback_candidates
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_inputs
--
2.1.0
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