[Mesa-dev] [PATCH v2 18/82] mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
Jordan Justen
jordan.l.justen at intel.com
Wed Jun 17 11:56:35 PDT 2015
On 2015-06-03 00:01:08, Iago Toral Quiroga wrote:
> ---
> src/mesa/main/bufferobj.c | 110 ++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 110 insertions(+)
>
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index c8b29a7..70ac638 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
> _mesa_end_bufferobj_lookups(ctx);
> }
>
> +static void
> +bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
> + GLsizei count, const GLuint *buffers,
> + const GLintptr *offsets,
> + const GLsizeiptr *sizes)
> +{
> + GLint i;
> +
> + if (!error_check_bind_shader_storage_buffers(ctx, first, count,
> + "glBindBuffersRange"))
> + return;
> +
> + /* Assume that at least one binding will be changed */
> + FLUSH_VERTICES(ctx, 0);
> + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
> +
> + if (!buffers) {
> + /* The ARB_multi_bind spec says:
> + *
> + * "If <buffers> is NULL, all bindings from <first> through
> + * <first>+<count>-1 are reset to their unbound (zero) state.
> + * In this case, the offsets and sizes associated with the
> + * binding points are set to default values, ignoring
> + * <offsets> and <sizes>."
> + */
> + unbind_shader_storage_buffers(ctx, first, count);
> + return;
> + }
> +
> + /* Note that the error semantics for multi-bind commands differ from
> + * those of other GL commands.
> + *
> + * The Issues section in the ARB_multi_bind spec says:
> + *
> + * "(11) Typically, OpenGL specifies that if an error is generated by a
> + * command, that command has no effect. This is somewhat
> + * unfortunate for multi-bind commands, because it would require a
> + * first pass to scan the entire list of bound objects for errors
> + * and then a second pass to actually perform the bindings.
> + * Should we have different error semantics?
> + *
> + * RESOLVED: Yes. In this specification, when the parameters for
> + * one of the <count> binding points are invalid, that binding point
> + * is not updated and an error will be generated. However, other
> + * binding points in the same command will be updated if their
> + * parameters are valid and no other error occurs."
> + */
> +
> + _mesa_begin_bufferobj_lookups(ctx);
> +
> + for (i = 0; i < count; i++) {
> + struct gl_shader_storage_buffer_binding *binding =
> + &ctx->ShaderStorageBufferBindings[first + i];
> + struct gl_buffer_object *bufObj;
> +
> + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
> + continue;
> +
> + /* The ARB_multi_bind spec says:
> + *
> + * "An INVALID_VALUE error is generated by BindBuffersRange if any
> + * pair of values in <offsets> and <sizes> does not respectively
> + * satisfy the constraints described for those parameters for the
> + * specified target, as described in section 6.7.1 (per binding)."
> + *
> + * Section 6.7.1 refers to table 6.5, which says:
> + *
> + * "┌───────────────────────────────────────────────────────────────┐
> + * │ Shader storage buffer array bindings (see sec. 7.8) │
> + * ├─────────────────────┬─────────────────────────────────────────┤
> + * │ ... │ ... │
> + * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
> + * │ │ BUFFER_OFFSET_ALIGNMENT │
> + * │ ... │ ... │
> + * │ size restriction │ none │
> + * └─────────────────────┴─────────────────────────────────────────┘"
> + */
> + if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glBindBuffersRange(offsets[%u]=%" PRId64
> + " is misaligned; it must be a multiple of the value of "
> + "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
> + "target=GL_UNIFORM_BUFFER)",
target=GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> + i, (int64_t) offsets[i],
> + ctx->Const.ShaderStorageBufferOffsetAlignment);
> + continue;
> + }
> +
> + if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
> + bufObj = binding->BufferObject;
> + else
> + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
> + "glBindBuffersRange");
> +
> + if (bufObj) {
> + if (bufObj == ctx->Shared->NullBufferObj)
> + set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
> + else
> + set_ssbo_binding(ctx, binding, bufObj,
> + offsets[i], sizes[i], GL_FALSE);
> + }
> + }
> +
> + _mesa_end_bufferobj_lookups(ctx);
> +}
> +
> static bool
> error_check_bind_xfb_buffers(struct gl_context *ctx,
> struct gl_transform_feedback_object *tfObj,
> @@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
> case GL_UNIFORM_BUFFER:
> bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
> return;
> + case GL_SHADER_STORAGE_BUFFER:
> + bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
> + sizes);
> + return;
> case GL_ATOMIC_COUNTER_BUFFER:
> bind_atomic_buffers_range(ctx, first, count, buffers,
> offsets, sizes);
> --
> 1.9.1
>
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