[Mesa-dev] [PATCH v2 18/82] mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER

Jordan Justen jordan.l.justen at intel.com
Wed Jun 17 11:56:35 PDT 2015


On 2015-06-03 00:01:08, Iago Toral Quiroga wrote:
> ---
>  src/mesa/main/bufferobj.c | 110 ++++++++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 110 insertions(+)
> 
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index c8b29a7..70ac638 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
>     _mesa_end_bufferobj_lookups(ctx);
>  }
>  
> +static void
> +bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
> +                                  GLsizei count, const GLuint *buffers,
> +                                  const GLintptr *offsets,
> +                                  const GLsizeiptr *sizes)
> +{
> +   GLint i;
> +
> +   if (!error_check_bind_shader_storage_buffers(ctx, first, count,
> +                                                "glBindBuffersRange"))
> +      return;
> +
> +   /* Assume that at least one binding will be changed */
> +   FLUSH_VERTICES(ctx, 0);
> +   ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
> +
> +   if (!buffers) {
> +      /* The ARB_multi_bind spec says:
> +       *
> +       *    "If <buffers> is NULL, all bindings from <first> through
> +       *     <first>+<count>-1 are reset to their unbound (zero) state.
> +       *     In this case, the offsets and sizes associated with the
> +       *     binding points are set to default values, ignoring
> +       *     <offsets> and <sizes>."
> +       */
> +      unbind_shader_storage_buffers(ctx, first, count);
> +      return;
> +   }
> +
> +   /* Note that the error semantics for multi-bind commands differ from
> +    * those of other GL commands.
> +    *
> +    * The Issues section in the ARB_multi_bind spec says:
> +    *
> +    *    "(11) Typically, OpenGL specifies that if an error is generated by a
> +    *          command, that command has no effect.  This is somewhat
> +    *          unfortunate for multi-bind commands, because it would require a
> +    *          first pass to scan the entire list of bound objects for errors
> +    *          and then a second pass to actually perform the bindings.
> +    *          Should we have different error semantics?
> +    *
> +    *       RESOLVED:  Yes.  In this specification, when the parameters for
> +    *       one of the <count> binding points are invalid, that binding point
> +    *       is not updated and an error will be generated.  However, other
> +    *       binding points in the same command will be updated if their
> +    *       parameters are valid and no other error occurs."
> +    */
> +
> +   _mesa_begin_bufferobj_lookups(ctx);
> +
> +   for (i = 0; i < count; i++) {
> +      struct gl_shader_storage_buffer_binding *binding =
> +         &ctx->ShaderStorageBufferBindings[first + i];
> +      struct gl_buffer_object *bufObj;
> +
> +      if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
> +         continue;
> +
> +      /* The ARB_multi_bind spec says:
> +       *
> +       *     "An INVALID_VALUE error is generated by BindBuffersRange if any
> +       *      pair of values in <offsets> and <sizes> does not respectively
> +       *      satisfy the constraints described for those parameters for the
> +       *      specified target, as described in section 6.7.1 (per binding)."
> +       *
> +       * Section 6.7.1 refers to table 6.5, which says:
> +       *
> +       *     "┌───────────────────────────────────────────────────────────────┐
> +       *      │ Shader storage buffer array bindings (see sec. 7.8)           │
> +       *      ├─────────────────────┬─────────────────────────────────────────┤
> +       *      │  ...                │  ...                                    │
> +       *      │  offset restriction │  multiple of value of SHADER_STORAGE_-  │
> +       *      │                     │  BUFFER_OFFSET_ALIGNMENT                │
> +       *      │  ...                │  ...                                    │
> +       *      │  size restriction   │  none                                   │
> +       *      └─────────────────────┴─────────────────────────────────────────┘"
> +       */
> +      if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glBindBuffersRange(offsets[%u]=%" PRId64
> +                     " is misaligned; it must be a multiple of the value of "
> +                     "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
> +                     "target=GL_UNIFORM_BUFFER)",

target=GL_SHADER_STORAGE_BUFFER

Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

> +                     i, (int64_t) offsets[i],
> +                     ctx->Const.ShaderStorageBufferOffsetAlignment);
> +         continue;
> +      }
> +
> +      if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
> +         bufObj = binding->BufferObject;
> +      else
> +         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
> +                                                    "glBindBuffersRange");
> +
> +      if (bufObj) {
> +         if (bufObj == ctx->Shared->NullBufferObj)
> +            set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
> +         else
> +            set_ssbo_binding(ctx, binding, bufObj,
> +                             offsets[i], sizes[i], GL_FALSE);
> +      }
> +   }
> +
> +   _mesa_end_bufferobj_lookups(ctx);
> +}
> +
>  static bool
>  error_check_bind_xfb_buffers(struct gl_context *ctx,
>                               struct gl_transform_feedback_object *tfObj,
> @@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
>     case GL_UNIFORM_BUFFER:
>        bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
>        return;
> +   case GL_SHADER_STORAGE_BUFFER:
> +      bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
> +                                        sizes);
> +      return;
>     case GL_ATOMIC_COUNTER_BUFFER:
>        bind_atomic_buffers_range(ctx, first, count, buffers,
>                                  offsets, sizes);
> -- 
> 1.9.1
> 
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