[Mesa-dev] [PATCH v2 18/82] mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER

Samuel Iglesias Gonsálvez siglesias at igalia.com
Wed Jun 17 22:20:22 PDT 2015



On 17/06/15 20:56, Jordan Justen wrote:
> On 2015-06-03 00:01:08, Iago Toral Quiroga wrote:
>> ---
>>  src/mesa/main/bufferobj.c | 110 ++++++++++++++++++++++++++++++++++++++++++++++
>>  1 file changed, 110 insertions(+)
>>
>> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
>> index c8b29a7..70ac638 100644
>> --- a/src/mesa/main/bufferobj.c
>> +++ b/src/mesa/main/bufferobj.c
>> @@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
>>     _mesa_end_bufferobj_lookups(ctx);
>>  }
>>  
>> +static void
>> +bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
>> +                                  GLsizei count, const GLuint *buffers,
>> +                                  const GLintptr *offsets,
>> +                                  const GLsizeiptr *sizes)
>> +{
>> +   GLint i;
>> +
>> +   if (!error_check_bind_shader_storage_buffers(ctx, first, count,
>> +                                                "glBindBuffersRange"))
>> +      return;
>> +
>> +   /* Assume that at least one binding will be changed */
>> +   FLUSH_VERTICES(ctx, 0);
>> +   ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
>> +
>> +   if (!buffers) {
>> +      /* The ARB_multi_bind spec says:
>> +       *
>> +       *    "If <buffers> is NULL, all bindings from <first> through
>> +       *     <first>+<count>-1 are reset to their unbound (zero) state.
>> +       *     In this case, the offsets and sizes associated with the
>> +       *     binding points are set to default values, ignoring
>> +       *     <offsets> and <sizes>."
>> +       */
>> +      unbind_shader_storage_buffers(ctx, first, count);
>> +      return;
>> +   }
>> +
>> +   /* Note that the error semantics for multi-bind commands differ from
>> +    * those of other GL commands.
>> +    *
>> +    * The Issues section in the ARB_multi_bind spec says:
>> +    *
>> +    *    "(11) Typically, OpenGL specifies that if an error is generated by a
>> +    *          command, that command has no effect.  This is somewhat
>> +    *          unfortunate for multi-bind commands, because it would require a
>> +    *          first pass to scan the entire list of bound objects for errors
>> +    *          and then a second pass to actually perform the bindings.
>> +    *          Should we have different error semantics?
>> +    *
>> +    *       RESOLVED:  Yes.  In this specification, when the parameters for
>> +    *       one of the <count> binding points are invalid, that binding point
>> +    *       is not updated and an error will be generated.  However, other
>> +    *       binding points in the same command will be updated if their
>> +    *       parameters are valid and no other error occurs."
>> +    */
>> +
>> +   _mesa_begin_bufferobj_lookups(ctx);
>> +
>> +   for (i = 0; i < count; i++) {
>> +      struct gl_shader_storage_buffer_binding *binding =
>> +         &ctx->ShaderStorageBufferBindings[first + i];
>> +      struct gl_buffer_object *bufObj;
>> +
>> +      if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
>> +         continue;
>> +
>> +      /* The ARB_multi_bind spec says:
>> +       *
>> +       *     "An INVALID_VALUE error is generated by BindBuffersRange if any
>> +       *      pair of values in <offsets> and <sizes> does not respectively
>> +       *      satisfy the constraints described for those parameters for the
>> +       *      specified target, as described in section 6.7.1 (per binding)."
>> +       *
>> +       * Section 6.7.1 refers to table 6.5, which says:
>> +       *
>> +       *     "┌───────────────────────────────────────────────────────────────┐
>> +       *      │ Shader storage buffer array bindings (see sec. 7.8)           │
>> +       *      ├─────────────────────┬─────────────────────────────────────────┤
>> +       *      │  ...                │  ...                                    │
>> +       *      │  offset restriction │  multiple of value of SHADER_STORAGE_-  │
>> +       *      │                     │  BUFFER_OFFSET_ALIGNMENT                │
>> +       *      │  ...                │  ...                                    │
>> +       *      │  size restriction   │  none                                   │
>> +       *      └─────────────────────┴─────────────────────────────────────────┘"
>> +       */
>> +      if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "glBindBuffersRange(offsets[%u]=%" PRId64
>> +                     " is misaligned; it must be a multiple of the value of "
>> +                     "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
>> +                     "target=GL_UNIFORM_BUFFER)",
> 
> target=GL_SHADER_STORAGE_BUFFER
> 
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> 

OK, thanks.

Sam

>> +                     i, (int64_t) offsets[i],
>> +                     ctx->Const.ShaderStorageBufferOffsetAlignment);
>> +         continue;
>> +      }
>> +
>> +      if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
>> +         bufObj = binding->BufferObject;
>> +      else
>> +         bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
>> +                                                    "glBindBuffersRange");
>> +
>> +      if (bufObj) {
>> +         if (bufObj == ctx->Shared->NullBufferObj)
>> +            set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
>> +         else
>> +            set_ssbo_binding(ctx, binding, bufObj,
>> +                             offsets[i], sizes[i], GL_FALSE);
>> +      }
>> +   }
>> +
>> +   _mesa_end_bufferobj_lookups(ctx);
>> +}
>> +
>>  static bool
>>  error_check_bind_xfb_buffers(struct gl_context *ctx,
>>                               struct gl_transform_feedback_object *tfObj,
>> @@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
>>     case GL_UNIFORM_BUFFER:
>>        bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
>>        return;
>> +   case GL_SHADER_STORAGE_BUFFER:
>> +      bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
>> +                                        sizes);
>> +      return;
>>     case GL_ATOMIC_COUNTER_BUFFER:
>>        bind_atomic_buffers_range(ctx, first, count, buffers,
>>                                  offsets, sizes);
>> -- 
>> 1.9.1
>>
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>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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