[Mesa-dev] [PATCH 1/2] i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.

Pohjolainen, Topi topi.pohjolainen at intel.com
Wed Jun 17 23:11:49 PDT 2015

On Wed, Jun 17, 2015 at 10:36:04PM -0700, Kenneth Graunke wrote:
> This was originally only used by the vertex shader, but it's now used by
> the geometry shader as well, and will also eventually be used for
> tessellation control and evaluation shaders.
> I suspect it will be easier to find in a file named after the concept.

I like this, both patches are:

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

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