[Mesa-dev] [PATCH] Only change and restore viewport 0 in mesa meta mode

Mike Stroyan mike at lunarg.com
Fri Jun 26 14:15:46 PDT 2015


The meta code was setting a default depth range for all viewports
and 'restoring' all viewports to depth range values saved from viewport 0.
---
 src/mesa/drivers/common/meta.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 214a68a..9a75019 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
       save->DepthNear = ctx->ViewportArray[0].Near;
       save->DepthFar = ctx->ViewportArray[0].Far;
       /* set depth range to default */
-      _mesa_DepthRange(0.0, 1.0);
+      _mesa_set_depth_range(ctx, 0, 0.0, 1.0);
    }
 
    if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
@@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx)
          _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
                             save->ViewportW, save->ViewportH);
       }
-      _mesa_DepthRange(save->DepthNear, save->DepthFar);
+      _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar);
    }
 
    if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
-- 
2.1.0



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