[Mesa-dev] [PATCH] Only change and restore viewport 0 in mesa meta mode
Kenneth Graunke
kenneth at whitecape.org
Fri Jun 26 14:26:34 PDT 2015
On Friday, June 26, 2015 03:15:46 PM Mike Stroyan wrote:
> The meta code was setting a default depth range for all viewports
> and 'restoring' all viewports to depth range values saved from viewport 0.
> ---
> src/mesa/drivers/common/meta.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 214a68a..9a75019 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
> save->DepthNear = ctx->ViewportArray[0].Near;
> save->DepthFar = ctx->ViewportArray[0].Far;
> /* set depth range to default */
> - _mesa_DepthRange(0.0, 1.0);
> + _mesa_set_depth_range(ctx, 0, 0.0, 1.0);
> }
>
> if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
> @@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx)
> _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
> save->ViewportW, save->ViewportH);
> }
> - _mesa_DepthRange(save->DepthNear, save->DepthFar);
> + _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar);
> }
>
> if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
>
Good catch - this code predates GL_ARB_viewport_array, and really ought
to only change viewport 0. Thanks, Mike!
Cc: "10.6 10.5" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Is there a bugzilla entry related to this patch?
I'll plan to push this tonight/tomorrow unless someone else objects.
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