[Mesa-dev] [PATCH] st/mesa. fix crash when glBlitFramebuffer is the first function called

Marek Olšák maraeo at gmail.com
Mon Jun 29 07:08:35 PDT 2015


Ping

On Fri, Jun 26, 2015 at 11:01 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> No states are initialized at that point yet.
>
> Cc: 10.5 10.6 <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/state_tracker/st_atom_constbuf.c | 14 ++++++++------
>  src/mesa/state_tracker/st_atom_sampler.c  | 30 +++++++++++++++++-------------
>  src/mesa/state_tracker/st_atom_shader.c   |  8 ++++++--
>  src/mesa/state_tracker/st_atom_texture.c  | 19 +++++++++++--------
>  4 files changed, 42 insertions(+), 29 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
> index a54e0d9..a31765c 100644
> --- a/src/mesa/state_tracker/st_atom_constbuf.c
> +++ b/src/mesa/state_tracker/st_atom_constbuf.c
> @@ -117,10 +117,11 @@ void st_upload_constants( struct st_context *st,
>   */
>  static void update_vs_constants(struct st_context *st )
>  {
> -   struct st_vertex_program *vp = st->vp;
> -   struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
> +   if (st->vp) {
> +      struct gl_program_parameter_list *params = st->vp->Base.Base.Parameters;
>
> -   st_upload_constants( st, params, PIPE_SHADER_VERTEX );
> +      st_upload_constants(st, params, PIPE_SHADER_VERTEX);
> +   }
>  }
>
>
> @@ -140,10 +141,11 @@ const struct st_tracked_state st_update_vs_constants = {
>   */
>  static void update_fs_constants(struct st_context *st )
>  {
> -   struct st_fragment_program *fp = st->fp;
> -   struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
> +   if (st->fp) {
> +      struct gl_program_parameter_list *params = st->fp->Base.Base.Parameters;
>
> -   st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
> +      st_upload_constants(st, params, PIPE_SHADER_FRAGMENT);
> +   }
>  }
>
>
> diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
> index b68eb16..96ba3f4 100644
> --- a/src/mesa/state_tracker/st_atom_sampler.c
> +++ b/src/mesa/state_tracker/st_atom_sampler.c
> @@ -284,19 +284,23 @@ update_samplers(struct st_context *st)
>  {
>     const struct gl_context *ctx = st->ctx;
>
> -   update_shader_samplers(st,
> -                          PIPE_SHADER_FRAGMENT,
> -                          &ctx->FragmentProgram._Current->Base,
> -                          ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> -                          st->state.samplers[PIPE_SHADER_FRAGMENT],
> -                          &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
> -
> -   update_shader_samplers(st,
> -                          PIPE_SHADER_VERTEX,
> -                          &ctx->VertexProgram._Current->Base,
> -                          ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
> -                          st->state.samplers[PIPE_SHADER_VERTEX],
> -                          &st->state.num_samplers[PIPE_SHADER_VERTEX]);
> +   if (ctx->FragmentProgram._Current) {
> +      update_shader_samplers(st,
> +                             PIPE_SHADER_FRAGMENT,
> +                             &ctx->FragmentProgram._Current->Base,
> +                             ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> +                             st->state.samplers[PIPE_SHADER_FRAGMENT],
> +                             &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
> +   }
> +
> +   if (ctx->VertexProgram._Current) {
> +      update_shader_samplers(st,
> +                             PIPE_SHADER_VERTEX,
> +                             &ctx->VertexProgram._Current->Base,
> +                             ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
> +                             st->state.samplers[PIPE_SHADER_VERTEX],
> +                             &st->state.num_samplers[PIPE_SHADER_VERTEX]);
> +   }
>
>     if (ctx->GeometryProgram._Current) {
>        update_shader_samplers(st,
> diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
> index ad8d262..9ce71b2 100644
> --- a/src/mesa/state_tracker/st_atom_shader.c
> +++ b/src/mesa/state_tracker/st_atom_shader.c
> @@ -77,7 +77,9 @@ update_fp( struct st_context *st )
>     struct st_fragment_program *stfp;
>     struct st_fp_variant_key key;
>
> -   assert(st->ctx->FragmentProgram._Current);
> +   if (!st->ctx->FragmentProgram._Current)
> +      return;
> +
>     stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
>     assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
>
> @@ -132,7 +134,9 @@ update_vp( struct st_context *st )
>     /* find active shader and params -- Should be covered by
>      * ST_NEW_VERTEX_PROGRAM
>      */
> -   assert(st->ctx->VertexProgram._Current);
> +   if (!st->ctx->VertexProgram._Current)
> +      return;
> +
>     stvp = st_vertex_program(st->ctx->VertexProgram._Current);
>     assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index 04ba864..bcdeaa5 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -433,7 +433,8 @@ update_vertex_textures(struct st_context *st)
>  {
>     const struct gl_context *ctx = st->ctx;
>
> -   if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
> +   if (ctx->VertexProgram._Current &&
> +       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
>        update_textures(st,
>                        PIPE_SHADER_VERTEX,
>                        &ctx->VertexProgram._Current->Base,
> @@ -449,12 +450,14 @@ update_fragment_textures(struct st_context *st)
>  {
>     const struct gl_context *ctx = st->ctx;
>
> -   update_textures(st,
> -                   PIPE_SHADER_FRAGMENT,
> -                   &ctx->FragmentProgram._Current->Base,
> -                   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> -                   st->state.sampler_views[PIPE_SHADER_FRAGMENT],
> -                   &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
> +   if (ctx->FragmentProgram._Current) {
> +      update_textures(st,
> +                      PIPE_SHADER_FRAGMENT,
> +                      &ctx->FragmentProgram._Current->Base,
> +                      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> +                      st->state.sampler_views[PIPE_SHADER_FRAGMENT],
> +                      &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
> +   }
>  }
>
>
> @@ -516,7 +519,7 @@ finalize_textures(struct st_context *st)
>     st->missing_textures = GL_FALSE;
>
>     for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
> -      if (fprog->Base.SamplersUsed & (1 << su)) {
> +      if (fprog && fprog->Base.SamplersUsed & (1 << su)) {
>           const GLuint texUnit = fprog->Base.SamplerUnits[su];
>           struct gl_texture_object *texObj
>              = ctx->Texture.Unit[texUnit]._Current;
> --
> 2.1.0
>


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