[Mesa-dev] [PATCH] st/mesa. fix crash when glBlitFramebuffer is the first function called
Marek Olšák
maraeo at gmail.com
Fri Jun 26 02:01:19 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
No states are initialized at that point yet.
Cc: 10.5 10.6 <mesa-stable at lists.freedesktop.org>
---
src/mesa/state_tracker/st_atom_constbuf.c | 14 ++++++++------
src/mesa/state_tracker/st_atom_sampler.c | 30 +++++++++++++++++-------------
src/mesa/state_tracker/st_atom_shader.c | 8 ++++++--
src/mesa/state_tracker/st_atom_texture.c | 19 +++++++++++--------
4 files changed, 42 insertions(+), 29 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index a54e0d9..a31765c 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -117,10 +117,11 @@ void st_upload_constants( struct st_context *st,
*/
static void update_vs_constants(struct st_context *st )
{
- struct st_vertex_program *vp = st->vp;
- struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
+ if (st->vp) {
+ struct gl_program_parameter_list *params = st->vp->Base.Base.Parameters;
- st_upload_constants( st, params, PIPE_SHADER_VERTEX );
+ st_upload_constants(st, params, PIPE_SHADER_VERTEX);
+ }
}
@@ -140,10 +141,11 @@ const struct st_tracked_state st_update_vs_constants = {
*/
static void update_fs_constants(struct st_context *st )
{
- struct st_fragment_program *fp = st->fp;
- struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
+ if (st->fp) {
+ struct gl_program_parameter_list *params = st->fp->Base.Base.Parameters;
- st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
+ st_upload_constants(st, params, PIPE_SHADER_FRAGMENT);
+ }
}
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index b68eb16..96ba3f4 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -284,19 +284,23 @@ update_samplers(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
- update_shader_samplers(st,
- PIPE_SHADER_FRAGMENT,
- &ctx->FragmentProgram._Current->Base,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
- st->state.samplers[PIPE_SHADER_FRAGMENT],
- &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
-
- update_shader_samplers(st,
- PIPE_SHADER_VERTEX,
- &ctx->VertexProgram._Current->Base,
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
- st->state.samplers[PIPE_SHADER_VERTEX],
- &st->state.num_samplers[PIPE_SHADER_VERTEX]);
+ if (ctx->FragmentProgram._Current) {
+ update_shader_samplers(st,
+ PIPE_SHADER_FRAGMENT,
+ &ctx->FragmentProgram._Current->Base,
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+ st->state.samplers[PIPE_SHADER_FRAGMENT],
+ &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
+ }
+
+ if (ctx->VertexProgram._Current) {
+ update_shader_samplers(st,
+ PIPE_SHADER_VERTEX,
+ &ctx->VertexProgram._Current->Base,
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
+ st->state.samplers[PIPE_SHADER_VERTEX],
+ &st->state.num_samplers[PIPE_SHADER_VERTEX]);
+ }
if (ctx->GeometryProgram._Current) {
update_shader_samplers(st,
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index ad8d262..9ce71b2 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -77,7 +77,9 @@ update_fp( struct st_context *st )
struct st_fragment_program *stfp;
struct st_fp_variant_key key;
- assert(st->ctx->FragmentProgram._Current);
+ if (!st->ctx->FragmentProgram._Current)
+ return;
+
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
@@ -132,7 +134,9 @@ update_vp( struct st_context *st )
/* find active shader and params -- Should be covered by
* ST_NEW_VERTEX_PROGRAM
*/
- assert(st->ctx->VertexProgram._Current);
+ if (!st->ctx->VertexProgram._Current)
+ return;
+
stvp = st_vertex_program(st->ctx->VertexProgram._Current);
assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 04ba864..bcdeaa5 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -433,7 +433,8 @@ update_vertex_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
- if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
+ if (ctx->VertexProgram._Current &&
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
update_textures(st,
PIPE_SHADER_VERTEX,
&ctx->VertexProgram._Current->Base,
@@ -449,12 +450,14 @@ update_fragment_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
- update_textures(st,
- PIPE_SHADER_FRAGMENT,
- &ctx->FragmentProgram._Current->Base,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_FRAGMENT],
- &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
+ if (ctx->FragmentProgram._Current) {
+ update_textures(st,
+ PIPE_SHADER_FRAGMENT,
+ &ctx->FragmentProgram._Current->Base,
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+ st->state.sampler_views[PIPE_SHADER_FRAGMENT],
+ &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
+ }
}
@@ -516,7 +519,7 @@ finalize_textures(struct st_context *st)
st->missing_textures = GL_FALSE;
for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
- if (fprog->Base.SamplersUsed & (1 << su)) {
+ if (fprog && fprog->Base.SamplersUsed & (1 << su)) {
const GLuint texUnit = fprog->Base.SamplerUnits[su];
struct gl_texture_object *texObj
= ctx->Texture.Unit[texUnit]._Current;
--
2.1.0
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