[Mesa-dev] GL/GLSL tests for GL 4.0 and newer
Dave Airlie
airlied at gmail.com
Wed Mar 11 15:17:28 PDT 2015
On 12 March 2015 at 08:07, Ian Romanick <idr at freedesktop.org> wrote:
> On 03/09/2015 12:18 AM, Ishara Abeysekera wrote:
>> /I am interested on write tests for OpenGL 4.0 /GLSL 4.00 .
>> /
>> /But can you be more specify what areas you are expecting to be tested,
>
> I haven't examined the API side very closely, but I know of a few things
> in the shading language that need tests. For most of the things, there
> is absolutely no support in Mesa yet.
>
> We have no tests for GL_ARB_shader_subroutine.
>
> It would also be good to have tests to verify that features from other
> extensions (e.g., GL_ARB_gpu_shader5 and GL_ARB_gpu_shader_fp64) are
> enabled in #version 400 shaders. The should be simple "touch" tests
> since we already have good tests for the extensions. For example, you
> might add a glslparsertest test that tries every possible overload of
> uaddCarry.
>
> I don't think we have any tests for GL_ARB_vertex_attrib_64bit. It's a
> GL 4.1 feature, but it will probably get done before the other missing
> 4.0 features.
there are some initial ones I posted and in my piglit tree somewhere,
but there is definitely a need for more and validated against the
binary drivers.
also thing like internal_format_query2 need a truck of tests,
and probably enhanced_layouts.
Dave.
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