[Mesa-dev] Mesa 10.6 release plan

Ilia Mirkin imirkin at alum.mit.edu
Sat May 16 10:34:33 PDT 2015


Those 2 (esp tess) are nowhere close to complete. subroutines needs a
lot of cleanup, and tess needs a lot of core work.

On Sat, May 16, 2015 at 1:21 PM, Dragomir Ivanov <drago.ivanov at gmail.com> wrote:
> If these two go:
> GL_ARB_shader_subroutine
> GL_ARB_tessellation_shader
>
> Should the Mesa release be called Mesa 11? Since new major of OGL is
> reached.
>
> Dragomir
>
>
> On Sat, May 16, 2015 at 8:11 PM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
>>
>> There was some discussion on IRC today about what the official date
>> is.  A bunch of Intel people have been working under the assumption
>> that it's the end of next week, not this week.  Was there some
>> non-public discussion and a decision to slip?
>>
>> We would like to get two things in before the branch point:
>>  1) The MUL series Matt just sent
>>  2) Use NIR by default for GEN8+ VS.
>>
>> If we don't want to slip too far we can probably get both in by Monday.
>> --Jason
>>
>> On Fri, May 8, 2015 at 8:26 AM, Emil Velikov <emil.l.velikov at gmail.com>
>> wrote:
>> > Hello all,
>> >
>> > On 21 April 2015 at 13:40, Emil Velikov <emil.l.velikov at gmail.com>
>> > wrote:
>> >> Hi all,
>> >>
>> >> Here is the preliminary release schedule for Mesa 10.6. Personally I
>> >> would love if we can go up to Mesa 11.0 (Spinal Tap anyone ?) although
>> >> it might happen with the September release.
>> >>
>> >> May 15th 2015 - Feature freeze/Release candidate 1
>> >> May 22st 2015 - Release candidate 2
>> >> May 29th 2015 - Release candidate 3
>> >> June 5th 2015 - Release candidate 4/Mesa 10.6.0
>> >>
>> >> This means that we have roughly four weeks to get new features in, and
>> >> another four weeks to get all the serious bugs sorted out.
>> >>
>> >> Does this sound reasonable with the different teams ? If anyone has
>> >> something special in mind please speak up.
>> >>
>> > This is a gentle reminder that we have one week until the 10.6 branch
>> > point. As far as I can see we have a few extensions which may or may
>> > not make it in time. I would be fine if we need an extra week to
>> > finish up any of the following extensions considering their importance
>> > and/or how long people have been working on them. If you feel the same
>> > way please speak up, otherwise the schedule will stay as outlined
>> > previously.
>> >
>> > GL_ARB_shader_subroutine
>> > GL_ARB_tessellation_shader
>> > GL_ARB_shader_image_load_store
>> > GL_ARB_direct_state_access
>> >
>> > Thanks
>> > Emil
>> > _______________________________________________
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>> > mesa-dev at lists.freedesktop.org
>> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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>
>
>
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