[Mesa-dev] Mesa 10.6 release plan

Dragomir Ivanov drago.ivanov at gmail.com
Sat May 16 10:21:24 PDT 2015


If these two go:
GL_ARB_shader_subroutine
GL_ARB_tessellation_shader

Should the Mesa release be called Mesa 11? Since new major of OGL is
reached.

Dragomir


On Sat, May 16, 2015 at 8:11 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:

> There was some discussion on IRC today about what the official date
> is.  A bunch of Intel people have been working under the assumption
> that it's the end of next week, not this week.  Was there some
> non-public discussion and a decision to slip?
>
> We would like to get two things in before the branch point:
>  1) The MUL series Matt just sent
>  2) Use NIR by default for GEN8+ VS.
>
> If we don't want to slip too far we can probably get both in by Monday.
> --Jason
>
> On Fri, May 8, 2015 at 8:26 AM, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
> > Hello all,
> >
> > On 21 April 2015 at 13:40, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
> >> Hi all,
> >>
> >> Here is the preliminary release schedule for Mesa 10.6. Personally I
> >> would love if we can go up to Mesa 11.0 (Spinal Tap anyone ?) although
> >> it might happen with the September release.
> >>
> >> May 15th 2015 - Feature freeze/Release candidate 1
> >> May 22st 2015 - Release candidate 2
> >> May 29th 2015 - Release candidate 3
> >> June 5th 2015 - Release candidate 4/Mesa 10.6.0
> >>
> >> This means that we have roughly four weeks to get new features in, and
> >> another four weeks to get all the serious bugs sorted out.
> >>
> >> Does this sound reasonable with the different teams ? If anyone has
> >> something special in mind please speak up.
> >>
> > This is a gentle reminder that we have one week until the 10.6 branch
> > point. As far as I can see we have a few extensions which may or may
> > not make it in time. I would be fine if we need an extra week to
> > finish up any of the following extensions considering their importance
> > and/or how long people have been working on them. If you feel the same
> > way please speak up, otherwise the schedule will stay as outlined
> > previously.
> >
> > GL_ARB_shader_subroutine
> > GL_ARB_tessellation_shader
> > GL_ARB_shader_image_load_store
> > GL_ARB_direct_state_access
> >
> > Thanks
> > Emil
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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