[Mesa-dev] [RFC 00/10] Enable support for 2D ASTC HDR and LDR formats

Jason Ekstrand jason at jlekstrand.net
Wed May 20 09:19:11 PDT 2015

On Tue, May 19, 2015 at 9:35 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Tue, May 19, 2015 at 7:08 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Hi Nanley,
>> I was expecting to see some code dealing with the fact that the block
>> sizes are all different. Did I miss it, or is that still on the TODO
>> list?
> I think *most* of that code *should* already be there.  In theory,
> it's all keyed off of the block size provided by formats.csv.
> However, given some of the rendering errors we're currently seeing, it
> looks like it may need a little patching here and there. :-)

Matt pointed out this bug on IRC last night:


It looks like ASTC isn't the only place we have problems with textures
that aren't a multiple of the block size.  We were just seeing it
earlier with ASTC because it has such strange sizes.  Happy bug

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