[Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL
Kyle Brenneman
kbrenneman at nvidia.com
Tue Nov 24 13:57:30 PST 2015
On 11/24/2015 02:49 PM, Emil Velikov wrote:
> On 24 November 2015 at 20:22, Kyle Brenneman <kbrenneman at nvidia.com> wrote:
>> On 11/13/2015 12:50 PM, Kyle Brenneman wrote:
>> I agree that a separate directory from the other GL headers would be best.
>> I'm leaning toward putting the libglvnd headers into a sibling directory to
>> the GL headers, probably /usr/include/GLVND.
>>
>> Putting them in a subdirectory under GL (/usr/include/GL/GLVND) would also
>> be an option. But eventually, libglvnd will have an EGL header there as
>> well, and putting that under /usr/include/GL seems less appropriate.
>>
>> Does that sound like a good place for them?
>>
>>
>> Does anyone have any thoughts or opinions on this?
>>
> Sorry about the delay. I've missed your previous email.
>
> Keeping GLVND and GL, EGL, etc. separate sounds like the better
> option. I kind of hinted about that earlier :-P
>
> But seriously, I'm not sure about the exact state glvnd itself
> although I will be taking a closer look one the mesa side. I'm afraid
> that I have a few other items on my todo list before that.
>
> Thanks
> Emil
>
> P.S. Hmmm Gmail seems unhappy with flowed format emails :-(
Okay, I'll use a sibling directory for now, then. It'll be easy enough
to change later if need be, and a pkgconfig file should make it easy for
other builds to deal with any changes.
I also still need to update the example libglvnd-based Mesa to match the
changes to libglvnd itself. I'll try to get that done by today or
tomorrow, though.
-Kyle
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