[Mesa-dev] [PATCH 3/3] mesa: move gl_texture_object::TargetIndex initializations
Brian Paul
brianp at vmware.com
Mon Oct 5 11:18:59 PDT 2015
Before, we were unconditionally assigning the TargetIndex field in
_mesa_BindTexture(), even if it was already set properly. Now we
initialize TargetIndex wherever we initialize the Target field, in
_mesa_initialize_texture_object(), finish_texture_init(), etc.
---
src/mesa/main/shared.c | 5 +++++
src/mesa/main/texobj.c | 27 ++++++++++++++++++---------
src/mesa/main/textureview.c | 2 ++
3 files changed, 25 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 1acaf59..c37b31d 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -107,6 +107,11 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
};
STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
+ /* Need to explicitly set/overwrite the TargetIndex field here since
+ * the call to _mesa_tex_target_to_index() in NewTextureObject() may
+ * fail if the texture target is not supported.
+ */
+ shared->DefaultTex[i]->TargetIndex = i;
}
/* sanity check */
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 66eacf8..60c55ae 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -286,6 +286,12 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
+ if (target != 0) {
+ obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ }
+ else {
+ obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
+ }
obj->Priority = 1.0F;
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
@@ -340,6 +346,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
GLenum filter = GL_LINEAR;
assert(obj->Target == 0);
+ obj->Target = target;
+ obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
+
switch (target) {
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
@@ -1200,7 +1210,6 @@ create_textures(struct gl_context *ctx, GLenum target,
GLuint first;
GLint i;
const char *func = dsa ? "Create" : "Gen";
- const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "gl%sTextures %d\n", func, n);
@@ -1231,11 +1240,6 @@ create_textures(struct gl_context *ctx, GLenum target,
return;
}
- /* Initialize the target index if target is non-zero. */
- if (target != 0) {
- texObj->TargetIndex = targetIndex;
- }
-
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
@@ -1356,8 +1360,12 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
const gl_texture_index index = texObj->TargetIndex;
GLuint u;
- if (texObj->Target == 0)
+ if (texObj->Target == 0) {
+ /* texture was never bound */
return;
+ }
+
+ assert(index < NUM_TEXTURE_TARGETS);
for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
@@ -1725,10 +1733,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
_mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
mtx_unlock(&ctx->Shared->Mutex);
}
- newTexObj->Target = target;
- newTexObj->TargetIndex = targetIndex;
}
+ assert(newTexObj->Target == target);
+ assert(newTexObj->TargetIndex == targetIndex);
+
bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
}
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index 5a3282a..04b7d73 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -681,6 +681,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
texObj->Immutable = GL_TRUE;
texObj->ImmutableLevels = origTexObj->ImmutableLevels;
texObj->Target = target;
+ texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
if (ctx->Driver.TextureView != NULL &&
!ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
--
1.9.1
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