[Mesa-dev] [PATCH 3/3] mesa: move gl_texture_object::TargetIndex initializations

Ian Romanick idr at freedesktop.org
Tue Oct 6 13:00:26 PDT 2015


On 10/05/2015 11:18 AM, Brian Paul wrote:
> Before, we were unconditionally assigning the TargetIndex field in
> _mesa_BindTexture(), even if it was already set properly.  Now we
> initialize TargetIndex wherever we initialize the Target field, in
> _mesa_initialize_texture_object(), finish_texture_init(), etc.
> ---
>  src/mesa/main/shared.c      |  5 +++++
>  src/mesa/main/texobj.c      | 27 ++++++++++++++++++---------
>  src/mesa/main/textureview.c |  2 ++
>  3 files changed, 25 insertions(+), 9 deletions(-)
> 
> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
> index 1acaf59..c37b31d 100644
> --- a/src/mesa/main/shared.c
> +++ b/src/mesa/main/shared.c
> @@ -107,6 +107,11 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>        };
>        STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
>        shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
> +      /* Need to explicitly set/overwrite the TargetIndex field here since
> +       * the call to _mesa_tex_target_to_index() in NewTextureObject() may
> +       * fail if the texture target is not supported.
> +       */
> +      shared->DefaultTex[i]->TargetIndex = i;
>     }
>  
>     /* sanity check */
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 66eacf8..60c55ae 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -286,6 +286,12 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
>     obj->RefCount = 1;
>     obj->Name = name;
>     obj->Target = target;
> +   if (target != 0) {
> +      obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
> +   }
> +   else {
> +      obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
> +   }
>     obj->Priority = 1.0F;
>     obj->BaseLevel = 0;
>     obj->MaxLevel = 1000;
> @@ -340,6 +346,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
>     GLenum filter = GL_LINEAR;
>     assert(obj->Target == 0);
>  
> +   obj->Target = target;
> +   obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
> +   assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
> +
>     switch (target) {
>        case GL_TEXTURE_2D_MULTISAMPLE:
>        case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> @@ -1200,7 +1210,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>     GLuint first;
>     GLint i;
>     const char *func = dsa ? "Create" : "Gen";
> -   const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>  
>     if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
>        _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
> @@ -1231,11 +1240,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>           return;
>        }
>  
> -      /* Initialize the target index if target is non-zero. */
> -      if (target != 0) {
> -         texObj->TargetIndex = targetIndex;
> -      }
> -

I think target is unused in this function now, so it should be removed
as a parameter.

>        /* insert into hash table */
>        _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
>  
> @@ -1356,8 +1360,12 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
>     const gl_texture_index index = texObj->TargetIndex;
>     GLuint u;
>  
> -   if (texObj->Target == 0)
> +   if (texObj->Target == 0) {
> +      /* texture was never bound */
>        return;
> +   }
> +
> +   assert(index < NUM_TEXTURE_TARGETS);
>  
>     for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
>        struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
> @@ -1725,10 +1733,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
>           _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
>           mtx_unlock(&ctx->Shared->Mutex);
>        }
> -      newTexObj->Target = target;
> -      newTexObj->TargetIndex = targetIndex;
>     }
>  
> +   assert(newTexObj->Target == target);
> +   assert(newTexObj->TargetIndex == targetIndex);
> +
>     bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
>  }
>  
> diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
> index 5a3282a..04b7d73 100644
> --- a/src/mesa/main/textureview.c
> +++ b/src/mesa/main/textureview.c
> @@ -681,6 +681,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
>     texObj->Immutable = GL_TRUE;
>     texObj->ImmutableLevels = origTexObj->ImmutableLevels;
>     texObj->Target = target;
> +   texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
> +   assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
>  
>     if (ctx->Driver.TextureView != NULL &&
>         !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
> 



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