[Mesa-dev] [PATCH 3/3] mesa: move gl_texture_object::TargetIndex initializations
Ian Romanick
idr at freedesktop.org
Tue Oct 6 13:01:06 PDT 2015
On 10/06/2015 01:00 PM, Ian Romanick wrote:
> On 10/05/2015 11:18 AM, Brian Paul wrote:
>> Before, we were unconditionally assigning the TargetIndex field in
>> _mesa_BindTexture(), even if it was already set properly. Now we
>> initialize TargetIndex wherever we initialize the Target field, in
>> _mesa_initialize_texture_object(), finish_texture_init(), etc.
>> ---
>> src/mesa/main/shared.c | 5 +++++
>> src/mesa/main/texobj.c | 27 ++++++++++++++++++---------
>> src/mesa/main/textureview.c | 2 ++
>> 3 files changed, 25 insertions(+), 9 deletions(-)
>>
>> diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
>> index 1acaf59..c37b31d 100644
>> --- a/src/mesa/main/shared.c
>> +++ b/src/mesa/main/shared.c
>> @@ -107,6 +107,11 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
>> };
>> STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
>> shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
>> + /* Need to explicitly set/overwrite the TargetIndex field here since
>> + * the call to _mesa_tex_target_to_index() in NewTextureObject() may
>> + * fail if the texture target is not supported.
>> + */
>> + shared->DefaultTex[i]->TargetIndex = i;
>> }
>>
>> /* sanity check */
>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>> index 66eacf8..60c55ae 100644
>> --- a/src/mesa/main/texobj.c
>> +++ b/src/mesa/main/texobj.c
>> @@ -286,6 +286,12 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
>> obj->RefCount = 1;
>> obj->Name = name;
>> obj->Target = target;
>> + if (target != 0) {
>> + obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
>> + }
>> + else {
>> + obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
>> + }
>> obj->Priority = 1.0F;
>> obj->BaseLevel = 0;
>> obj->MaxLevel = 1000;
>> @@ -340,6 +346,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
>> GLenum filter = GL_LINEAR;
>> assert(obj->Target == 0);
>>
>> + obj->Target = target;
>> + obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
>> + assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
>> +
>> switch (target) {
>> case GL_TEXTURE_2D_MULTISAMPLE:
>> case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
>> @@ -1200,7 +1210,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>> GLuint first;
>> GLint i;
>> const char *func = dsa ? "Create" : "Gen";
>> - const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>>
>> if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
>> _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
>> @@ -1231,11 +1240,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>> return;
>> }
>>
>> - /* Initialize the target index if target is non-zero. */
>> - if (target != 0) {
>> - texObj->TargetIndex = targetIndex;
>> - }
>> -
>
> I think target is unused in this function now, so it should be removed
> as a parameter.
Never mind. It is still passed to NewTextureObject.
>> /* insert into hash table */
>> _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
>>
>> @@ -1356,8 +1360,12 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
>> const gl_texture_index index = texObj->TargetIndex;
>> GLuint u;
>>
>> - if (texObj->Target == 0)
>> + if (texObj->Target == 0) {
>> + /* texture was never bound */
>> return;
>> + }
>> +
>> + assert(index < NUM_TEXTURE_TARGETS);
>>
>> for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
>> struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
>> @@ -1725,10 +1733,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
>> _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
>> mtx_unlock(&ctx->Shared->Mutex);
>> }
>> - newTexObj->Target = target;
>> - newTexObj->TargetIndex = targetIndex;
>> }
>>
>> + assert(newTexObj->Target == target);
>> + assert(newTexObj->TargetIndex == targetIndex);
>> +
>> bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
>> }
>>
>> diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
>> index 5a3282a..04b7d73 100644
>> --- a/src/mesa/main/textureview.c
>> +++ b/src/mesa/main/textureview.c
>> @@ -681,6 +681,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
>> texObj->Immutable = GL_TRUE;
>> texObj->ImmutableLevels = origTexObj->ImmutableLevels;
>> texObj->Target = target;
>> + texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
>> + assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
>>
>> if (ctx->Driver.TextureView != NULL &&
>> !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
>>
>
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