[Mesa-dev] [PATCH 1/3] mesa: remove unneeded error check in create_textures()

Ian Romanick idr at freedesktop.org
Tue Oct 6 13:03:17 PDT 2015


On 10/06/2015 09:31 AM, Mark Janes wrote:
> Mark Janes <mark.a.janes at intel.com> writes:
> 
>> I tested this patch and found:
>>
>> regressions:
>>   spec.arb_shader_storage_buffer_object.layout-std140-write-shader  (BDW only)
>>     expected[1] = 1.00. Read value: 0.00
> 
> In subsequent testing I found this BDW failure to be a pre-existing and
> intermittent.  It is not due to this patch set.
> 
>>
>>   spec.arb_copy_image.arb_copy_image-srgb-copy  (assertion)
>>     arb_copy_image-srgb-copy: src/mesa/main/texobj.c:1739:
>>       _mesa_BindTexture: Assertion `newTexObj->TargetIndex == targetIndex'
>>       failed.
>>
>> fixes:
>>   spec.!opengl 1_0.gl-1.0-beginend-coverage
>>   spec.!opengl 1_0.gl-1.0-no-op-paths
>>   spec.arb_copy_image.arb_copy_image-formats

But are the assertion and fixes still accurate?

>>
>> -Mark
>>
>> Brian Paul <brianp at vmware.com> writes:
>>
>>> Callers of create_texture() will either pass target=0 or a validated
>>> GL texture target enum so no need to do another error check inside
>>> the loop.
>>> ---
>>>  src/mesa/main/texobj.c | 11 ++---------
>>>  1 file changed, 2 insertions(+), 9 deletions(-)
>>>
>>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>>> index 173e43c..aa4b38c 100644
>>> --- a/src/mesa/main/texobj.c
>>> +++ b/src/mesa/main/texobj.c
>>> @@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
>>>   * glCreateTextures should throw errors if target = 0. This is not exposed to
>>>   * the rest of Mesa to encourage Mesa internals to use nameless textures,
>>>   * which do not require expensive hash lookups.
>>> + * \param target  either 0 or a a valid / error-checked texture target enum
>>>   */
>>>  static void
>>>  create_textures(struct gl_context *ctx, GLenum target,
>>> @@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>     GLuint first;
>>>     GLint i;
>>>     const char *func = dsa ? "Create" : "Gen";
>>> +   const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>>>  
>>>     if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
>>>        _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
>>> @@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>     /* Allocate new, empty texture objects */
>>>     for (i = 0; i < n; i++) {
>>>        struct gl_texture_object *texObj;
>>> -      GLint targetIndex;
>>>        GLuint name = first + i;
>>>        texObj = ctx->Driver.NewTextureObject(ctx, name, target);
>>>        if (!texObj) {
>>> @@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>  
>>>        /* Initialize the target index if target is non-zero. */
>>>        if (target != 0) {
>>> -         targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
>>> -         if (targetIndex < 0) { /* Bad Target */
>>> -            mtx_unlock(&ctx->Shared->Mutex);
>>> -            _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)",
>>> -                        func, _mesa_enum_to_string(texObj->Target));
>>> -            return;
>>> -         }
>>> -         assert(targetIndex < NUM_TEXTURE_TARGETS);
>>>           texObj->TargetIndex = targetIndex;
>>>        }
>>>  
>>> -- 
>>> 1.9.1
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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