[Mesa-dev] [PATCH 1/3] mesa: remove unneeded error check in create_textures()
Mark Janes
mark.a.janes at intel.com
Tue Oct 6 14:45:43 PDT 2015
yes, the assertions are still accurate. I haven't been able to get a
stack trace yet. If I don't get to it perhaps Tapani can take a look
this evening.
Ian Romanick <idr at freedesktop.org> writes:
> On 10/06/2015 09:31 AM, Mark Janes wrote:
>> Mark Janes <mark.a.janes at intel.com> writes:
>>
>>> I tested this patch and found:
>>>
>>> regressions:
>>> spec.arb_shader_storage_buffer_object.layout-std140-write-shader (BDW only)
>>> expected[1] = 1.00. Read value: 0.00
>>
>> In subsequent testing I found this BDW failure to be a pre-existing and
>> intermittent. It is not due to this patch set.
>>
>>>
>>> spec.arb_copy_image.arb_copy_image-srgb-copy (assertion)
>>> arb_copy_image-srgb-copy: src/mesa/main/texobj.c:1739:
>>> _mesa_BindTexture: Assertion `newTexObj->TargetIndex == targetIndex'
>>> failed.
>>>
>>> fixes:
>>> spec.!opengl 1_0.gl-1.0-beginend-coverage
>>> spec.!opengl 1_0.gl-1.0-no-op-paths
>>> spec.arb_copy_image.arb_copy_image-formats
>
> But are the assertion and fixes still accurate?
>
>>>
>>> -Mark
>>>
>>> Brian Paul <brianp at vmware.com> writes:
>>>
>>>> Callers of create_texture() will either pass target=0 or a validated
>>>> GL texture target enum so no need to do another error check inside
>>>> the loop.
>>>> ---
>>>> src/mesa/main/texobj.c | 11 ++---------
>>>> 1 file changed, 2 insertions(+), 9 deletions(-)
>>>>
>>>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>>>> index 173e43c..aa4b38c 100644
>>>> --- a/src/mesa/main/texobj.c
>>>> +++ b/src/mesa/main/texobj.c
>>>> @@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
>>>> * glCreateTextures should throw errors if target = 0. This is not exposed to
>>>> * the rest of Mesa to encourage Mesa internals to use nameless textures,
>>>> * which do not require expensive hash lookups.
>>>> + * \param target either 0 or a a valid / error-checked texture target enum
>>>> */
>>>> static void
>>>> create_textures(struct gl_context *ctx, GLenum target,
>>>> @@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>> GLuint first;
>>>> GLint i;
>>>> const char *func = dsa ? "Create" : "Gen";
>>>> + const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>>>>
>>>> if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
>>>> _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
>>>> @@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>> /* Allocate new, empty texture objects */
>>>> for (i = 0; i < n; i++) {
>>>> struct gl_texture_object *texObj;
>>>> - GLint targetIndex;
>>>> GLuint name = first + i;
>>>> texObj = ctx->Driver.NewTextureObject(ctx, name, target);
>>>> if (!texObj) {
>>>> @@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>>
>>>> /* Initialize the target index if target is non-zero. */
>>>> if (target != 0) {
>>>> - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
>>>> - if (targetIndex < 0) { /* Bad Target */
>>>> - mtx_unlock(&ctx->Shared->Mutex);
>>>> - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)",
>>>> - func, _mesa_enum_to_string(texObj->Target));
>>>> - return;
>>>> - }
>>>> - assert(targetIndex < NUM_TEXTURE_TARGETS);
>>>> texObj->TargetIndex = targetIndex;
>>>> }
>>>>
>>>> --
>>>> 1.9.1
>>>>
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