[Mesa-dev] Arrays of Arrays v6

Ian Romanick idr at freedesktop.org
Tue Oct 6 13:13:27 PDT 2015


Do you have these on a branch somewhere?

On 09/28/2015 07:42 PM, Timothy Arceri wrote:
> The following are standalone patches I would like to commit asap.
> 
> [PATCH 05/27] glsl: remove dead code in a single pass
> [PATCH 10/27] i965: fix atomic buffer index for bindings other than 0
> [PATCH 13/27] glsl: fix whitespace
> 
> 
> Changes in v6
> - fix image support after chages to master
> - fix vector output AoA on i965
> - rebase series on SSBO changes
> - add interface AoA support (this make us more spec compliant than the AMD & Nvidia binaries )
> - some previous reviewed patches have been pushed
> 
> Changes in v5:
> - Indirect indexing of samplers now supported
> - Various updates based on feedback from Ian
> - Some previous standalone patches pushed
> 
> Changes in v4:
> - Desktop support
> - Image support
> - Much faster constant optimisation pass
> 
> Changes in v3:
> - Rebased on the tessellation and subroutine changes
> - Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled)
> - Included fix for atomic counters with binding other than 0
> - Split the program interface query chages for easier review
> 
> Changes in v2:
> - Reworked how uniform AoA are handled which simplified things greatly.
> - Transform feedback and program interface query now working with AoA.
> - Speed up glsl optimisation pass via improvement to dead code elimination.
> - Some smaller reviewed patches pushed.
> 
> 
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