[Mesa-dev] [PATCH 4/4] glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Ian Romanick
idr at freedesktop.org
Wed Oct 7 14:34:14 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Fixes:
ES3-CTS.shaders.negative.constant_sequence
spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ast_to_hir.cpp | 43 ++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 42 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 6af0f80..c7444ed 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3311,8 +3311,49 @@ process_initializer(ir_variable *var, ast_declaration *decl,
if (new_rhs != NULL) {
rhs = new_rhs;
+ /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec
+ * says:
+ *
+ * "A constant expression is one of
+ *
+ * ...
+ *
+ * - an expression formed by an operator on operands that are
+ * all constant expressions, including getting an element of
+ * a constant array, or a field of a constant structure, or
+ * components of a constant vector. However, the sequence
+ * operator ( , ) and the assignment operators ( =, +=, ...)
+ * are not included in the operators that can create a
+ * constant expression."
+ *
+ * Section 12.43 (Sequence operator and constant expressions) says:
+ *
+ * "Should the following construct be allowed?
+ *
+ * float a[2,3];
+ *
+ * The expression within the brackets uses the sequence operator
+ * (',') and returns the integer 3 so the construct is decl aring
+ * a single-dimensional array of size 3. In some languages, the
+ * construct declares a two-dimensional array. It would be
+ * preferable to make this construct illegal to avoid confusion.
+ *
+ * One possibility is to change the definition of the sequence
+ * operator so that it does not return a constant- expression and
+ * hence cannot be used to declare an array size.
+ *
+ * RESOLUTION: The result of a sequence operator is not a
+ * constant-expression."
+ *
+ * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec
+ * contains language almost identical to the section 4.3.3 fomr the
+ * GLSL ES 3.00.4 spec. This is a new limitation for these GLSL
+ * versions.
+ */
ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
+ if (!constant_value ||
+ (state->is_version(430, 300) &&
+ decl->initializer->has_sequence_subexpression())) {
const char *const variable_mode =
(type->qualifier.flags.q.constant)
? "const"
--
2.1.0
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