[Mesa-dev] [PATCH 4/4] glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Lofstedt, Marta
marta.lofstedt at intel.com
Thu Oct 8 03:19:21 PDT 2015
Reviewed-by: Marta Lofstedt <marta.lofstedt at intel.com>
> -----Original Message-----
> From: mesa-dev [mailto:mesa-dev-bounces at lists.freedesktop.org] On
> Behalf Of Ian Romanick
> Sent: Wednesday, October 7, 2015 11:34 PM
> To: mesa-dev at lists.freedesktop.org
> Cc: Romanick, Ian D
> Subject: [Mesa-dev] [PATCH 4/4] glsl: In later GLSL versions, sequence
> operator is cannot be a constant expression
>
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Fixes:
> ES3-CTS.shaders.negative.constant_sequence
>
> spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
> spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/ast_to_hir.cpp | 43
> ++++++++++++++++++++++++++++++++++++++++++-
> 1 file changed, 42 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index
> 6af0f80..c7444ed 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3311,8 +3311,49 @@ process_initializer(ir_variable *var,
> ast_declaration *decl,
> if (new_rhs != NULL) {
> rhs = new_rhs;
>
> + /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec
> + * says:
> + *
> + * "A constant expression is one of
> + *
> + * ...
> + *
> + * - an expression formed by an operator on operands that are
> + * all constant expressions, including getting an element of
> + * a constant array, or a field of a constant structure, or
> + * components of a constant vector. However, the sequence
> + * operator ( , ) and the assignment operators ( =, +=, ...)
> + * are not included in the operators that can create a
> + * constant expression."
> + *
> + * Section 12.43 (Sequence operator and constant expressions) says:
> + *
> + * "Should the following construct be allowed?
> + *
> + * float a[2,3];
> + *
> + * The expression within the brackets uses the sequence operator
> + * (',') and returns the integer 3 so the construct is decl aring
> + * a single-dimensional array of size 3. In some languages, the
> + * construct declares a two-dimensional array. It would be
> + * preferable to make this construct illegal to avoid confusion.
> + *
> + * One possibility is to change the definition of the sequence
> + * operator so that it does not return a constant- expression and
> + * hence cannot be used to declare an array size.
> + *
> + * RESOLUTION: The result of a sequence operator is not a
> + * constant-expression."
> + *
> + * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec
> + * contains language almost identical to the section 4.3.3 fomr the
> + * GLSL ES 3.00.4 spec. This is a new limitation for these GLSL
> + * versions.
> + */
> ir_constant *constant_value = rhs->constant_expression_value();
> - if (!constant_value) {
> + if (!constant_value ||
> + (state->is_version(430, 300) &&
> + decl->initializer->has_sequence_subexpression())) {
> const char *const variable_mode =
> (type->qualifier.flags.q.constant)
> ? "const"
> --
> 2.1.0
>
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