[Mesa-dev] [PATCH 10/17] st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR
Roland Scheidegger
sroland at vmware.com
Wed Oct 7 20:12:23 PDT 2015
Am 08.10.2015 um 02:02 schrieb Marek Olšák:
> Hi Brian,
>
> This is the commit that broke DrawPixels on llvmpipe, but not radeonsi
> and softpipe. It's fixed in v2, which is attached.
>
> Marek
>
> On Tue, Oct 6, 2015 at 3:26 AM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> - there is no connection to user fragment shaders, so having these as
>> shader variants makes no sense
>> - don't use Mesa IR, use TGSI
>> - don't create gl_fragment_program, just create the shader CSO
>> ---
>>
I don't quite get from the differences, was the shader actually
incorrect or is this something which should be fixed in llvmpipe?
Roland
More information about the mesa-dev
mailing list