[Mesa-dev] [PATCH] nir/sweep: Reparent the shader name

Jason Ekstrand jason at jlekstrand.net
Wed Oct 7 20:30:04 PDT 2015


---
 src/glsl/nir/nir_sweep.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c
index d354975..b6ce43b 100644
--- a/src/glsl/nir/nir_sweep.c
+++ b/src/glsl/nir/nir_sweep.c
@@ -154,6 +154,8 @@ nir_sweep(nir_shader *nir)
    /* First, move ownership of all the memory to a temporary context; assume dead. */
    ralloc_adopt(rubbish, nir);
 
+   ralloc_steal(nir, (char *)nir->info.name);
+
    /* Variables and registers are not dead.  Steal them back. */
    steal_list(nir, nir_variable, &nir->uniforms);
    steal_list(nir, nir_variable, &nir->inputs);
-- 
2.5.0.400.gff86faf



More information about the mesa-dev mailing list