[Mesa-dev] [PATCH] nir/sweep: Reparent the shader name
Jason Ekstrand
jason at jlekstrand.net
Wed Oct 7 20:30:04 PDT 2015
---
src/glsl/nir/nir_sweep.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c
index d354975..b6ce43b 100644
--- a/src/glsl/nir/nir_sweep.c
+++ b/src/glsl/nir/nir_sweep.c
@@ -154,6 +154,8 @@ nir_sweep(nir_shader *nir)
/* First, move ownership of all the memory to a temporary context; assume dead. */
ralloc_adopt(rubbish, nir);
+ ralloc_steal(nir, (char *)nir->info.name);
+
/* Variables and registers are not dead. Steal them back. */
steal_list(nir, nir_variable, &nir->uniforms);
steal_list(nir, nir_variable, &nir->inputs);
--
2.5.0.400.gff86faf
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