[Mesa-dev] [PATCH] nir/sweep: Reparent the shader name

Matt Turner mattst88 at gmail.com
Wed Oct 7 20:39:46 PDT 2015


On Wed, Oct 7, 2015 at 8:30 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> ---

Because otherwise it was being freed?

>  src/glsl/nir/nir_sweep.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c
> index d354975..b6ce43b 100644
> --- a/src/glsl/nir/nir_sweep.c
> +++ b/src/glsl/nir/nir_sweep.c
> @@ -154,6 +154,8 @@ nir_sweep(nir_shader *nir)
>     /* First, move ownership of all the memory to a temporary context; assume dead. */
>     ralloc_adopt(rubbish, nir);
>
> +   ralloc_steal(nir, (char *)nir->info.name);
> +
>     /* Variables and registers are not dead.  Steal them back. */
>     steal_list(nir, nir_variable, &nir->uniforms);
>     steal_list(nir, nir_variable, &nir->inputs);
> --
> 2.5.0.400.gff86faf


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