[Mesa-dev] [PATCH] main: fix length of values written to glGetProgramResourceiv() for ACTIVE_VARIABLES
Tapani Pälli
tapani.palli at intel.com
Wed Oct 7 23:12:02 PDT 2015
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 10/06/2015 11:08 AM, Samuel Iglesias Gonsalvez wrote:
> Return the number of values written.
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
> src/mesa/main/shader_query.cpp | 14 ++++++++++----
> 1 file changed, 10 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 17076b8..1dbe319 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -1186,7 +1186,8 @@ get_buffer_property(struct gl_shader_program *shProg,
> (*val)++;
> }
> return 1;
> - case GL_ACTIVE_VARIABLES:
> + case GL_ACTIVE_VARIABLES: {
> + unsigned num_values = 0;
> for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
> const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
> struct gl_program_resource *uni =
> @@ -1196,8 +1197,10 @@ get_buffer_property(struct gl_shader_program *shProg,
> continue;
> *val++ =
> _mesa_program_resource_index(shProg, uni);
> + num_values++;
> }
> - return RESOURCE_UBO(res)->NumUniforms;
> + return num_values;
> + }
> }
> } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
> switch (prop) {
> @@ -1219,7 +1222,8 @@ get_buffer_property(struct gl_shader_program *shProg,
> (*val)++;
> }
> return 1;
> - case GL_ACTIVE_VARIABLES:
> + case GL_ACTIVE_VARIABLES: {
> + unsigned num_values = 0;
> for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
> const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
> struct gl_program_resource *uni =
> @@ -1229,8 +1233,10 @@ get_buffer_property(struct gl_shader_program *shProg,
> continue;
> *val++ =
> _mesa_program_resource_index(shProg, uni);
> + num_values++;
> }
> - return RESOURCE_UBO(res)->NumUniforms;
> + return num_values;
> + }
> }
> } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
> switch (prop) {
>
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