[Mesa-dev] [PATCH 2/7] glsl: move gl_vert_attrib_name() definition to shader_enums.h
Emil Velikov
emil.l.velikov at gmail.com
Thu Oct 8 10:09:26 PDT 2015
This is a trivial enough function that can live in the header. While
we're here, add a STATIC_ASSERT for good measure.
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/glsl/shader_enums.c | 40 ----------------------------------------
src/glsl/shader_enums.h | 45 ++++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 44 insertions(+), 41 deletions(-)
diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
index b3da3e9..4abdc328 100644
--- a/src/glsl/shader_enums.c
+++ b/src/glsl/shader_enums.c
@@ -32,46 +32,6 @@
#define ENUM(x) [x] = #x
#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
-const char * gl_vert_attrib_name(gl_vert_attrib attrib)
-{
- static const char *names[] = {
- ENUM(VERT_ATTRIB_POS),
- ENUM(VERT_ATTRIB_WEIGHT),
- ENUM(VERT_ATTRIB_NORMAL),
- ENUM(VERT_ATTRIB_COLOR0),
- ENUM(VERT_ATTRIB_COLOR1),
- ENUM(VERT_ATTRIB_FOG),
- ENUM(VERT_ATTRIB_COLOR_INDEX),
- ENUM(VERT_ATTRIB_EDGEFLAG),
- ENUM(VERT_ATTRIB_TEX0),
- ENUM(VERT_ATTRIB_TEX1),
- ENUM(VERT_ATTRIB_TEX2),
- ENUM(VERT_ATTRIB_TEX3),
- ENUM(VERT_ATTRIB_TEX4),
- ENUM(VERT_ATTRIB_TEX5),
- ENUM(VERT_ATTRIB_TEX6),
- ENUM(VERT_ATTRIB_TEX7),
- ENUM(VERT_ATTRIB_POINT_SIZE),
- ENUM(VERT_ATTRIB_GENERIC0),
- ENUM(VERT_ATTRIB_GENERIC1),
- ENUM(VERT_ATTRIB_GENERIC2),
- ENUM(VERT_ATTRIB_GENERIC3),
- ENUM(VERT_ATTRIB_GENERIC4),
- ENUM(VERT_ATTRIB_GENERIC5),
- ENUM(VERT_ATTRIB_GENERIC6),
- ENUM(VERT_ATTRIB_GENERIC7),
- ENUM(VERT_ATTRIB_GENERIC8),
- ENUM(VERT_ATTRIB_GENERIC9),
- ENUM(VERT_ATTRIB_GENERIC10),
- ENUM(VERT_ATTRIB_GENERIC11),
- ENUM(VERT_ATTRIB_GENERIC12),
- ENUM(VERT_ATTRIB_GENERIC13),
- ENUM(VERT_ATTRIB_GENERIC14),
- ENUM(VERT_ATTRIB_GENERIC15),
- };
- return NAME(attrib);
-}
-
const char * gl_varying_slot_name(gl_varying_slot slot)
{
static const char *names[] = {
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index fbd2744..7ea953b 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -110,7 +110,50 @@ typedef enum
VERT_ATTRIB_MAX = 33
} gl_vert_attrib;
-const char * gl_vert_attrib_name(gl_vert_attrib attrib);
+static const char *gl_vert_attrib_names[] = {
+ ENUM(VERT_ATTRIB_POS),
+ ENUM(VERT_ATTRIB_WEIGHT),
+ ENUM(VERT_ATTRIB_NORMAL),
+ ENUM(VERT_ATTRIB_COLOR0),
+ ENUM(VERT_ATTRIB_COLOR1),
+ ENUM(VERT_ATTRIB_FOG),
+ ENUM(VERT_ATTRIB_COLOR_INDEX),
+ ENUM(VERT_ATTRIB_EDGEFLAG),
+ ENUM(VERT_ATTRIB_TEX0),
+ ENUM(VERT_ATTRIB_TEX1),
+ ENUM(VERT_ATTRIB_TEX2),
+ ENUM(VERT_ATTRIB_TEX3),
+ ENUM(VERT_ATTRIB_TEX4),
+ ENUM(VERT_ATTRIB_TEX5),
+ ENUM(VERT_ATTRIB_TEX6),
+ ENUM(VERT_ATTRIB_TEX7),
+ ENUM(VERT_ATTRIB_POINT_SIZE),
+ ENUM(VERT_ATTRIB_GENERIC0),
+ ENUM(VERT_ATTRIB_GENERIC1),
+ ENUM(VERT_ATTRIB_GENERIC2),
+ ENUM(VERT_ATTRIB_GENERIC3),
+ ENUM(VERT_ATTRIB_GENERIC4),
+ ENUM(VERT_ATTRIB_GENERIC5),
+ ENUM(VERT_ATTRIB_GENERIC6),
+ ENUM(VERT_ATTRIB_GENERIC7),
+ ENUM(VERT_ATTRIB_GENERIC8),
+ ENUM(VERT_ATTRIB_GENERIC9),
+ ENUM(VERT_ATTRIB_GENERIC10),
+ ENUM(VERT_ATTRIB_GENERIC11),
+ ENUM(VERT_ATTRIB_GENERIC12),
+ ENUM(VERT_ATTRIB_GENERIC13),
+ ENUM(VERT_ATTRIB_GENERIC14),
+ ENUM(VERT_ATTRIB_GENERIC15),
+};
+
+static inline const char *gl_vert_attrib_name(gl_vert_attrib attrib)
+{
+ STATIC_ASSERT(ARRAY_SIZE(gl_vert_attrib_names) == VERT_ATTRIB_MAX);
+ if (attrib < ARRAY_SIZE(gl_vert_attrib_names))
+ return gl_vert_attrib_names[attrib];
+ else
+ return "UNKNOWN";
+}
/**
* Symbolic constats to help iterating over
--
2.5.0
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