[Mesa-dev] [PATCH 3/7] glsl: move gl_varying_slot_name() definition to shader_enums.h
Emil Velikov
emil.l.velikov at gmail.com
Thu Oct 8 10:09:27 PDT 2015
This is a trivial enough function that can live in the header. While
we're here, add a STATIC_ASSERT for good measure.
Move VARYING_SLOT_MAX macro to shader_enums.h
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/glsl/shader_enums.c | 65 --------------------------------------------
src/glsl/shader_enums.h | 72 ++++++++++++++++++++++++++++++++++++++++++++++++-
src/mesa/main/mtypes.h | 1 -
3 files changed, 71 insertions(+), 67 deletions(-)
diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c
index 4abdc328..61c1fa6 100644
--- a/src/glsl/shader_enums.c
+++ b/src/glsl/shader_enums.c
@@ -32,71 +32,6 @@
#define ENUM(x) [x] = #x
#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
-const char * gl_varying_slot_name(gl_varying_slot slot)
-{
- static const char *names[] = {
- ENUM(VARYING_SLOT_POS),
- ENUM(VARYING_SLOT_COL0),
- ENUM(VARYING_SLOT_COL1),
- ENUM(VARYING_SLOT_FOGC),
- ENUM(VARYING_SLOT_TEX0),
- ENUM(VARYING_SLOT_TEX1),
- ENUM(VARYING_SLOT_TEX2),
- ENUM(VARYING_SLOT_TEX3),
- ENUM(VARYING_SLOT_TEX4),
- ENUM(VARYING_SLOT_TEX5),
- ENUM(VARYING_SLOT_TEX6),
- ENUM(VARYING_SLOT_TEX7),
- ENUM(VARYING_SLOT_PSIZ),
- ENUM(VARYING_SLOT_BFC0),
- ENUM(VARYING_SLOT_BFC1),
- ENUM(VARYING_SLOT_EDGE),
- ENUM(VARYING_SLOT_CLIP_VERTEX),
- ENUM(VARYING_SLOT_CLIP_DIST0),
- ENUM(VARYING_SLOT_CLIP_DIST1),
- ENUM(VARYING_SLOT_PRIMITIVE_ID),
- ENUM(VARYING_SLOT_LAYER),
- ENUM(VARYING_SLOT_VIEWPORT),
- ENUM(VARYING_SLOT_FACE),
- ENUM(VARYING_SLOT_PNTC),
- ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
- ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
- ENUM(VARYING_SLOT_VAR0),
- ENUM(VARYING_SLOT_VAR1),
- ENUM(VARYING_SLOT_VAR2),
- ENUM(VARYING_SLOT_VAR3),
- ENUM(VARYING_SLOT_VAR4),
- ENUM(VARYING_SLOT_VAR5),
- ENUM(VARYING_SLOT_VAR6),
- ENUM(VARYING_SLOT_VAR7),
- ENUM(VARYING_SLOT_VAR8),
- ENUM(VARYING_SLOT_VAR9),
- ENUM(VARYING_SLOT_VAR10),
- ENUM(VARYING_SLOT_VAR11),
- ENUM(VARYING_SLOT_VAR12),
- ENUM(VARYING_SLOT_VAR13),
- ENUM(VARYING_SLOT_VAR14),
- ENUM(VARYING_SLOT_VAR15),
- ENUM(VARYING_SLOT_VAR16),
- ENUM(VARYING_SLOT_VAR17),
- ENUM(VARYING_SLOT_VAR18),
- ENUM(VARYING_SLOT_VAR19),
- ENUM(VARYING_SLOT_VAR20),
- ENUM(VARYING_SLOT_VAR21),
- ENUM(VARYING_SLOT_VAR22),
- ENUM(VARYING_SLOT_VAR23),
- ENUM(VARYING_SLOT_VAR24),
- ENUM(VARYING_SLOT_VAR25),
- ENUM(VARYING_SLOT_VAR26),
- ENUM(VARYING_SLOT_VAR27),
- ENUM(VARYING_SLOT_VAR28),
- ENUM(VARYING_SLOT_VAR29),
- ENUM(VARYING_SLOT_VAR30),
- ENUM(VARYING_SLOT_VAR31),
- };
- return NAME(slot);
-}
-
const char * gl_system_value_name(gl_system_value sysval)
{
static const char *names[] = {
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 7ea953b..9afbb8d 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -293,7 +293,77 @@ typedef enum
VARYING_SLOT_VAR31,
} gl_varying_slot;
-const char * gl_varying_slot_name(gl_varying_slot slot);
+#define VARYING_SLOT_MAX (VARYING_SLOT_VAR31 + 1)
+
+static const char *gl_varying_slot_names[] = {
+ ENUM(VARYING_SLOT_POS),
+ ENUM(VARYING_SLOT_COL0),
+ ENUM(VARYING_SLOT_COL1),
+ ENUM(VARYING_SLOT_FOGC),
+ ENUM(VARYING_SLOT_TEX0),
+ ENUM(VARYING_SLOT_TEX1),
+ ENUM(VARYING_SLOT_TEX2),
+ ENUM(VARYING_SLOT_TEX3),
+ ENUM(VARYING_SLOT_TEX4),
+ ENUM(VARYING_SLOT_TEX5),
+ ENUM(VARYING_SLOT_TEX6),
+ ENUM(VARYING_SLOT_TEX7),
+ ENUM(VARYING_SLOT_PSIZ),
+ ENUM(VARYING_SLOT_BFC0),
+ ENUM(VARYING_SLOT_BFC1),
+ ENUM(VARYING_SLOT_EDGE),
+ ENUM(VARYING_SLOT_CLIP_VERTEX),
+ ENUM(VARYING_SLOT_CLIP_DIST0),
+ ENUM(VARYING_SLOT_CLIP_DIST1),
+ ENUM(VARYING_SLOT_PRIMITIVE_ID),
+ ENUM(VARYING_SLOT_LAYER),
+ ENUM(VARYING_SLOT_VIEWPORT),
+ ENUM(VARYING_SLOT_FACE),
+ ENUM(VARYING_SLOT_PNTC),
+ ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
+ ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
+ ENUM(VARYING_SLOT_VAR0),
+ ENUM(VARYING_SLOT_VAR1),
+ ENUM(VARYING_SLOT_VAR2),
+ ENUM(VARYING_SLOT_VAR3),
+ ENUM(VARYING_SLOT_VAR4),
+ ENUM(VARYING_SLOT_VAR5),
+ ENUM(VARYING_SLOT_VAR6),
+ ENUM(VARYING_SLOT_VAR7),
+ ENUM(VARYING_SLOT_VAR8),
+ ENUM(VARYING_SLOT_VAR9),
+ ENUM(VARYING_SLOT_VAR10),
+ ENUM(VARYING_SLOT_VAR11),
+ ENUM(VARYING_SLOT_VAR12),
+ ENUM(VARYING_SLOT_VAR13),
+ ENUM(VARYING_SLOT_VAR14),
+ ENUM(VARYING_SLOT_VAR15),
+ ENUM(VARYING_SLOT_VAR16),
+ ENUM(VARYING_SLOT_VAR17),
+ ENUM(VARYING_SLOT_VAR18),
+ ENUM(VARYING_SLOT_VAR19),
+ ENUM(VARYING_SLOT_VAR20),
+ ENUM(VARYING_SLOT_VAR21),
+ ENUM(VARYING_SLOT_VAR22),
+ ENUM(VARYING_SLOT_VAR23),
+ ENUM(VARYING_SLOT_VAR24),
+ ENUM(VARYING_SLOT_VAR25),
+ ENUM(VARYING_SLOT_VAR26),
+ ENUM(VARYING_SLOT_VAR27),
+ ENUM(VARYING_SLOT_VAR28),
+ ENUM(VARYING_SLOT_VAR29),
+ ENUM(VARYING_SLOT_VAR30),
+ ENUM(VARYING_SLOT_VAR31),
+};
+
+static inline const char *gl_varying_slot_name(gl_varying_slot slot)
+{
+ STATIC_ASSERT(ARRAY_SIZE(gl_varying_slot_names) == VARYING_SLOT_MAX);
+ if (slot < ARRAY_SIZE(gl_varying_slot_names))
+ return gl_varying_slot_names[slot];
+ else
+ return "UNKNOWN";
+}
/**
* Bitflags for varying slots.
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 288d757..00a4edc 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -94,7 +94,6 @@ struct vbo_context;
#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
#define PRIM_UNKNOWN (PRIM_MAX + 2)
-#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
--
2.5.0
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