[Mesa-dev] [PATCH 1/3] mesa: remove unneeded error check in create_textures()

Brian Paul brianp at vmware.com
Thu Oct 8 11:01:28 PDT 2015


You tested with all 3 patches and everything's OK now?

I guess I'd still like an R-b on the 3rd patch ("mesa,meta: move 
gl_texture_object::TargetIndex initializations") from someone before 
pushing.

-Brian

On 10/08/2015 11:57 AM, Mark Janes wrote:
> Tested-by: Mark Janes <mark.a.janes at intel.com>
>
> Brian Paul <brianp at vmware.com> writes:
>
>> Callers of create_texture() will either pass target=0 or a validated
>> GL texture target enum so no need to do another error check inside
>> the loop.
>> ---
>>   src/mesa/main/texobj.c | 11 ++---------
>>   1 file changed, 2 insertions(+), 9 deletions(-)
>>
>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>> index 173e43c..aa4b38c 100644
>> --- a/src/mesa/main/texobj.c
>> +++ b/src/mesa/main/texobj.c
>> @@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
>>    * glCreateTextures should throw errors if target = 0. This is not exposed to
>>    * the rest of Mesa to encourage Mesa internals to use nameless textures,
>>    * which do not require expensive hash lookups.
>> + * \param target  either 0 or a a valid / error-checked texture target enum
>>    */
>>   static void
>>   create_textures(struct gl_context *ctx, GLenum target,
>> @@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target,
>>      GLuint first;
>>      GLint i;
>>      const char *func = dsa ? "Create" : "Gen";
>> +   const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>>
>>      if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
>>         _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
>> @@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>      /* Allocate new, empty texture objects */
>>      for (i = 0; i < n; i++) {
>>         struct gl_texture_object *texObj;
>> -      GLint targetIndex;
>>         GLuint name = first + i;
>>         texObj = ctx->Driver.NewTextureObject(ctx, name, target);
>>         if (!texObj) {
>> @@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>
>>         /* Initialize the target index if target is non-zero. */
>>         if (target != 0) {
>> -         targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
>> -         if (targetIndex < 0) { /* Bad Target */
>> -            mtx_unlock(&ctx->Shared->Mutex);
>> -            _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)",
>> -                        func, _mesa_enum_to_string(texObj->Target));
>> -            return;
>> -         }
>> -         assert(targetIndex < NUM_TEXTURE_TARGETS);
>>            texObj->TargetIndex = targetIndex;
>>         }
>>
>> --
>> 1.9.1
>>
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