[Mesa-dev] [PATCH 1/3] mesa: remove unneeded error check in create_textures()

Mark Janes mark.a.janes at intel.com
Thu Oct 8 11:07:07 PDT 2015


Brian Paul <brianp at vmware.com> writes:

> You tested with all 3 patches and everything's OK now?

Sorry, I should have been more clear:

Series is

Tested-by: Mark Janes <mark.a.janes at intel.com>

>
> I guess I'd still like an R-b on the 3rd patch ("mesa,meta: move 
> gl_texture_object::TargetIndex initializations") from someone before 
> pushing.
>
> -Brian
>
> On 10/08/2015 11:57 AM, Mark Janes wrote:
>> Tested-by: Mark Janes <mark.a.janes at intel.com>
>>
>> Brian Paul <brianp at vmware.com> writes:
>>
>>> Callers of create_texture() will either pass target=0 or a validated
>>> GL texture target enum so no need to do another error check inside
>>> the loop.
>>> ---
>>>   src/mesa/main/texobj.c | 11 ++---------
>>>   1 file changed, 2 insertions(+), 9 deletions(-)
>>>
>>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>>> index 173e43c..aa4b38c 100644
>>> --- a/src/mesa/main/texobj.c
>>> +++ b/src/mesa/main/texobj.c
>>> @@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
>>>    * glCreateTextures should throw errors if target = 0. This is not exposed to
>>>    * the rest of Mesa to encourage Mesa internals to use nameless textures,
>>>    * which do not require expensive hash lookups.
>>> + * \param target  either 0 or a a valid / error-checked texture target enum
>>>    */
>>>   static void
>>>   create_textures(struct gl_context *ctx, GLenum target,
>>> @@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>      GLuint first;
>>>      GLint i;
>>>      const char *func = dsa ? "Create" : "Gen";
>>> +   const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>>>
>>>      if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
>>>         _mesa_debug(ctx, "gl%sTextures %d\n", func, n);
>>> @@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>      /* Allocate new, empty texture objects */
>>>      for (i = 0; i < n; i++) {
>>>         struct gl_texture_object *texObj;
>>> -      GLint targetIndex;
>>>         GLuint name = first + i;
>>>         texObj = ctx->Driver.NewTextureObject(ctx, name, target);
>>>         if (!texObj) {
>>> @@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target,
>>>
>>>         /* Initialize the target index if target is non-zero. */
>>>         if (target != 0) {
>>> -         targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
>>> -         if (targetIndex < 0) { /* Bad Target */
>>> -            mtx_unlock(&ctx->Shared->Mutex);
>>> -            _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)",
>>> -                        func, _mesa_enum_to_string(texObj->Target));
>>> -            return;
>>> -         }
>>> -         assert(targetIndex < NUM_TEXTURE_TARGETS);
>>>            texObj->TargetIndex = targetIndex;
>>>         }
>>>
>>> --
>>> 1.9.1
>>>
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