[Mesa-dev] [PATCH 1/2] glsl: shader outputs cannot have initializers

Samuel Iglesias Gonsálvez siglesias at igalia.com
Fri Oct 9 01:05:29 PDT 2015


Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

On 07/10/15 10:12, Iago Toral Quiroga wrote:
> GLSL Spec 4.20.8, 4.3 Storage Qualifiers:
> 
> "Initializers in global declarations may only be used in declarations of
>  global variables with no storage qualifier, with a const qualifier or
>  with a uniform qualifier."
> 
> We do this for input variables, but not for output variables. AMD and NVIDIA
> proprietary drivers don't allow this either.
> ---
>  src/glsl/ast_to_hir.cpp | 6 ++++++
>  1 file changed, 6 insertions(+)
> 
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 9511440..da79597 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3201,6 +3201,12 @@ process_initializer(ir_variable *var, ast_declaration *decl,
>  		       ? "attribute" : "varying");
>     }
>  
> +   if ((var->data.mode == ir_var_shader_out) && (state->current_function == NULL)) {
> +      _mesa_glsl_error(&initializer_loc, state,
> +                       "cannot initialize %s shader output",
> +                       _mesa_shader_stage_to_string(state->stage));
> +   }
> +
>     /* If the initializer is an ast_aggregate_initializer, recursively store
>      * type information from the LHS into it, so that its hir() function can do
>      * type checking.
> 


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