[Mesa-dev] [PATCH 1/2] glsl: shader outputs cannot have initializers
Matt Turner
mattst88 at gmail.com
Fri Oct 9 10:37:51 PDT 2015
On Wed, Oct 7, 2015 at 1:12 AM, Iago Toral Quiroga <itoral at igalia.com> wrote:
> GLSL Spec 4.20.8, 4.3 Storage Qualifiers:
>
> "Initializers in global declarations may only be used in declarations of
> global variables with no storage qualifier, with a const qualifier or
> with a uniform qualifier."
>
> We do this for input variables, but not for output variables. AMD and NVIDIA
> proprietary drivers don't allow this either.
> ---
> src/glsl/ast_to_hir.cpp | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 9511440..da79597 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -3201,6 +3201,12 @@ process_initializer(ir_variable *var, ast_declaration *decl,
> ? "attribute" : "varying");
> }
>
> + if ((var->data.mode == ir_var_shader_out) && (state->current_function == NULL)) {
No need for the parentheses.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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