[Mesa-dev] [PATCH 06/17] nir/info: Add a few bits of info for fragment shaders
Pohjolainen, Topi
topi.pohjolainen at intel.com
Fri Oct 9 06:04:06 PDT 2015
On Fri, Oct 09, 2015 at 05:58:41AM -0700, Jason Ekstrand wrote:
> On Fri, Oct 9, 2015 at 12:15 AM, Pohjolainen, Topi
> <topi.pohjolainen at intel.com> wrote:
> > On Thu, Oct 08, 2015 at 05:22:38PM -0700, Jason Ekstrand wrote:
> >> ---
> >> src/glsl/nir/glsl_to_nir.cpp | 9 +++++++++
> >> src/glsl/nir/nir.h | 13 +++++++++++++
> >> src/mesa/program/prog_to_nir.c | 6 ++++++
> >> 3 files changed, 28 insertions(+)
> >>
> >> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
> >> index e4aa709..ddacb4e 100644
> >> --- a/src/glsl/nir/glsl_to_nir.cpp
> >> +++ b/src/glsl/nir/glsl_to_nir.cpp
> >> @@ -173,6 +173,15 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
> >> shader->info.gs.invocations = sh->Geom.Invocations;
> >> break;
> >>
> >> + case MESA_SHADER_FRAGMENT: {
> >> + struct gl_fragment_program *fp =
> >> + (struct gl_fragment_program *)sh->Program;
> >> +
> >> + shader->info.fs.uses_discard = fp->UsesKill;
> >> + shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
> >> + shader->info.fs.depth_layout = fp->FragDepthLayout;
> >
> > This series replaces in patch 15 the expression:
> >
> > fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)
> >
> > with this, right? If that is the case, it would be nice to say something in
> > one of the commits (or perhaps even use a separate patch changing the logic
> > itself).
>
> Not quite. I believe that's replaced with
>
> shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)
>
> It is used in patch 15 but it's used by the updated compute_depth_mode function.
You are perfectly right, my bad. Sorry for the noise.
More information about the mesa-dev
mailing list